The purpose of this research and development are to developing playing skills sepak takraw exercises models. This research begins with needs analysis using survey method and then developing learning resources with corresponding characteristic with the needs analysis result. The progress technology has been a part of present modern human society. Technology created for simplify human activity. Technology reached all aspect of modern human live, in fact to be society life style including sport world. In coaching world cannot separate from the touch of modern technology. In the history of coaching development, information technology is part of media that used for analysing and convey message to many people, start from print technology a long time ago, like a book that printed, until media telecommunication, recorded sound inside tapes, video, television, computer, mobile phone and internet (e learning).With the existence of development technology, visual information even nonvisual can be simulated more real and easy to remember by athlete memory in various ways. The use of various learning resource make the usage of technology possible. With the existence of progress technology the athlete will be more easy to get and processing information into a knowledge and realized it into skill with repetition process.Many advantages obtained of technology usage in the form of multimedia, because multimedia technology can resolve the skill learning difficulties. The purpose of multimedia usage is to resolving space limitation, time, and distance in the training process. Multimedia as learning resource can be part companion from the research process. This research, the researcher has printed book and VCD multimedia interactive as learning resource. The advantage of VCD multimedia interactive choice as learning resource, to understand the speed of learning each athlete, can be patience tutor because it is a program, package in the form Video Compact Disc (VCD) and a book. That can be used by couch when athlete training independently as learning resource anywhere, provide an objective assessment because it given additional evaluation in the form of quiz.One of media that can be used in the development of training multimedia or study in sepak takraw games with media approach (print and VCD multimedia interactive). The expectation of the existence of exercises interactive multimedia or study will be more effective and efficient so the sport achievement can be maximum even the achievement of control skill playing sepak takraw especially. Sport divided into three scopes, sport education, sport recreation, and sport achievement.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.