Abstract. Purpose: to study indicators of general and special physical condition on different stages of macro-cycle training. Material: in testing qualified boxers -28 sportsmen -participated. Characteristics of general and special fitness were registered. Results: it was found that structure of general and special physical qualities can be described by 9 factors, explaining about 80% of total sample variance. It was also determined that factorial structure of general and special physical fitness indicators does not change depending on stages of trainings. At every of the tested stages the marked out factors do not depend on each other. These factors are separate necessary sides of training. It was found that on general preparation stage of training these factors characterize sides of fitness: effectiveness of punches of strong and weak arms; special speed and power endurance; general endurance and strength of muscles (hands' flexors); specific sensor-motor reaction; condition of upper girdle muscles; general speed and power endurance; speed of punch movement. Conclusions: when distributing training means and loads it is necessary to uniformly doze correlation of means for all marked out factors. It ensures growth of boxers' spots results.
Pictorial mnemonic devices represent a promising approach to improving the efficiency and efficacy of procedural training in comparison to traditional, text-based materials. However, simply trading static, textual depictions of process flows with static, visual depictions will not support the development of the rich knowledge structures necessary for procedural recall. In this paper, we describe our ongoing effort to design dynamic, adaptive microgames for battlefield first-aid training that incorporate pictorial mnemonic devices. This effort builds upon prior pictorial mnemonic development work to incorporate structured visual imagery within an adaptive training and experimentation environment. Examples from the training microgame suite developed under this effort are presented and a web-based component for conducting longitudinal training experiments is discussed. This work sets the stage for a follow-on effort to evaluate the performance benefits of adaptive, pictorial mnemonic-based training methods in the battlefield first-aid domain. It is our hope that this example will aid others in the development of game-based training materials for other procedural skill domains.
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