We introduce hybrid execution in multi-agent reinforcement learning (MARL), a new paradigm in which agents aim to successfully perform cooperative tasks with any communication level at execution time by taking advantage of informationsharing among the agents. Under hybrid execution, the communication level can range from a setting in which no communication is allowed between agents (fully decentralized), to a setting featuring full communication (fully centralized). To formalize our setting, we define a new class of multi-agent partially observable Markov decision processes (POMDPs) that we name hybrid-POMDPs, which explicitly models a communication process between the agents. We contribute MARO, an approach that combines an autoregressive predictive model to estimate missing agents' observations, and a dropout-based RL training scheme that simulates different communication levels during the centralized training phase. We evaluate MARO on standard scenarios and extensions of previous benchmarks tailored to emphasize the negative impact of partial observability in MARL. Experimental results show that our method consistently outperforms baselines, allowing agents to act with faulty communication while successfully exploiting shared information.
In a warehouse environment, tasks appear dynamically. Consequently, a task management system that matches them with the workforce too early (e.g., weeks in advance) is necessarily sub-optimal. Also, the rapidly increasing size of the action space of such a system consists of a significant problem for traditional schedulers. Reinforcement learning, however, is suited to deal with issues requiring making sequential decisions towards a long-term, often remote, goal. In this work, we set ourselves on a problem that presents itself with a hierarchical structure: the task-scheduling, by a centralised agent, in a dynamic warehouse multi-agent environment and the execution of one such schedule, by decentralised agents with only partial observability thereof. We propose to use deep reinforcement learning to solve both the high-level scheduling problem and the low-level multi-agent problem of schedule execution. Finally, we also conceive the case where centralisation is impossible at test time and workers must learn how to cooperate in executing the tasks in an environment with no schedule and only partial observability.
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