Figure 1: We present ReflectiveMaker -a toolkit for experts and educators to design refection exercises for novice learners in makerspaces. Experts and educators can use ReflectiveMaker to design the refection prompts during fabrication activities, sense the user's activities, identify suitable events for prompting refection, record the user's refections, and analyze data on their learning progress.
Figure 1: (a) Before buying sensors, makers can visualize sensor data from the datasheet to get a frst idea of what sensors can sense. (b) Before physically building the prototype, makers can visualize sensor data in AR to see what sensors can sense in the context in which the prototype will be used. (c) After assembling the physical prototype, makers can visualize live data either in the 3D editor or via AR to verify that the sensors work as expected and to make further changes as needed.
Figure 1: Adaptive training tools adjust the task difculty according to the learner's current performance: (a) Adaptive basketball hoop that can be widened/tightened and raised/lowered. (b) Adaptive training wheels for a bike that can be raised/lowered. (c) Wobbleboard with infatable/defatable support cushion to increase/decrease stability. (d) An infatable/defatable golf arm band that increases/decreases restriction when bending the elbow.
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