This paper presents the design, development and evaluation of GDOM (Geelong Digital Outdoor Museum) application that integrates intangible heritage stories into places of public significance through a 3D virtual immersive environment. The project makes an important contribution to community-centred intangible heritage, while bridging the gap between theory and practice of location-based, non-linear storytelling. Research by Design methodology has been adopted to integrate highly cross-disciplinary insights into the creation, reproduction and evaluation of a tangible application. A web-based 360° panoramic image viewer platform has been utilised to design and curate an interactive heritage experience, by spatially linking stories (content) to specific locations. The key innovation is the location-based, non-linear and spatial storytelling inside a 3D immersive virtual space where users have the opportunity to interact with intangible heritage stories. GDOM application opened up new opportunities to connect people with intangible heritage to facilitate new forms of environmental knowing, spatial and cultural understanding, and the creation of a sense of place. An in-depth evaluation of GDOM, with both expert and non-expert user groups, confirmed the GDOM application as an effective tool to experience intangible heritage to facilitate better understanding of places compared to a physical experience of heritage in a museum. Potential context of application with immediate benefits have been reported as education and cultural tourism sectors.
interpretation of material; (3) "social behaviour, " which is the effecting of the individual's response [13].The social stimuli are powerful signals but are often processed implicitly, outside the focus of attention. Several studies have shown that individuals with schizophrenia have difficulty interpreting social and emotional cues such as gaze direction [5,14]. One's gaze allows a person to perform several important social functions that range from the regulation of conversations with others to managing of a social position. Gaze perception activates a network of brain regions, including both the posterior superior temporal sulcus (pSTS) and the amygdala, which are central to the perception of biological motion and social cognition [7,15]. Direct gaze also improves cognitive functions such as recognition memory for faces, categorization of facial gender and selected facial expressions [16,17]. AbstractIntroduction: the ability to use the gaze direction of another person to guide attention is part of a complex construct named Social Cognition. Schizophrenics showed impairments in domains of social cognition.Aim and objectives: the aim of this study was to investigate whether gaze cueing of attention is compromised in schizophrenic subjects.Materials and methods: we tested 18 schizophrenics and 18 controls who were presented with gaze and arrow cues in a modified version of the Posner's spatial cueing paradigm. Results:The performance of schizophrenics was compromised when the cue is represented by the gaze rather than by the arrow. In fact, our results showed that two groups differ only for gaze condition both in reaction times (F 1,34 =61.557; p=0.0001) and number of errors (F 1,34 =6.39; p=0.002). Moreover, the correlation analysis showed that the Eyes Task negatively correlates with invalid condition when the cue was the gaze (r=-0.504, p=0.03). This result underlines the crucial relation between the emotional recognition capacity of the another person's gaze and the orienting of attention capacity through the interpretation of other people's gazes. These capacities seem to be precursors for good development of Social Cognition. Conclusion:Taken together, these findings suggest that schizophrenics showed a specific deficit in social attention, that is part of social cognition construct. Deficit in attention to gaze direction in patients with schizophrenia may contribute to interpersonal and social cognitive difficulties. Thus, the gaze interpretation ability can be considered as an important part in rehabilitation strategies for schizophrenics.
This paper presents the development and evaluation of the Geelong Digital Outdoor Museum (GDOM) prototype accessible at https://gdom.mindlab.cloud. GDOM is a portable museum-our novel adaptation of the distributed museum model (Stuedahl & Lowe, 2013) which uses mobile devices to present museum collections attached to physical sites. Our prototype defines a way for intangible heritage associated with tangible landscapes to be accessible via personal digital devices using 360° 3D scanned digital replicas of physical landscapes (photogrammetric digital models). Our work aligns with efforts set out in the UN Sustainable Development Goal 11 (SDG 11) to safeguard cultural and natural heritage, by openly disseminating the heritage of physical sites seamlessly through the landscape. Using a research by design methodology we delivered our prototype as a modular webbased platform that leveraged the Matterport digital model platform. We qualitatively evaluated the prototype's usability and future development opportunities with 32 front-end users and 13 potential stakeholders. We received a wide gamut of responses that included: users feeling empowered by the greater accessibility, users finding a welcome common ground with comparable physical experiences, and users and potential stakeholders seeing the potential to re-create physical world experiences with modifications to the digital model along with on-site activation. Our potential stakeholders suggested ways in which GDOM could be integrated into the arts, education, and tourism to widen its utility and applicability. In future we see design potential in breaking out of the static presentation of the digital model and expanding our portable museum experience to work on-site as a complement to the remote experience. However, we recognise the way in which on-site activation integrate into users' typical activities can be tangential (McGookin et al., 2019) and this would necessitate further investigation into how to best integrate the experience on-site.
Background: Ovarian cancer (OC) screening does not improve survival, thus most guidelines do not recommend it. This study examined why women and doctors screen for ovarian cancer contrary to guidelines. abstracts S958Volume 31 -Issue S4 -2020
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