This paper discusses two case studies of students observed in an introductory computer science (CS1) course. Observations reinforce notions of the potential benefits of culturally and personally relevant instruction in the computer science (CS) classroom and call into question the stigmatization of 'nerd' culture within the literature of CS education. As this study is qualitative and exploratory in nature, it does not provide definitive, statistically generalizable findings -however, it does unearth nuanced and potentially beneficial pathways of investigation for CS educators and researchers that many quantitative methods might miss. Specifically, observations highlight potential benefits of supporting students' perceptions of more diverse CS identities including broader understandings of the "CS nerd" identity.
In the learning sciences and game studies communities, there has been an increasing interest in the potential of game-related “paratexts” and “surrounds” in supporting learning, such as online discussion forums and gaming affinity spaces. While there have been studies identifying how learning occurs in such communities, little research has been done on learning at the aggregate level. This study examined the social construction of knowledge in two sections of the discussion forums in the TUG (“The Untitled Game”) gaming affinity space. Findings suggest that game-like prompts and sections in online discussion forums can spur higher level forms of interaction and learning and can have implications for the design of gaming communities in which the social construction of knowledge is a desired outcome.
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