To increase the efficiency of golf training, 3D swing reconstruction is broadly used among golf researchers. Traditional reconstruction methods apply motion capture system (MOCAP) to gain golfers motion data and drive bio-mechanical model directly. The cost of MOCAP system restricts the application area of golf research and the reconstruction quality of swing relies on the accuracy of the motion data. We introduced the dynamical analysis into swing reconstruction and proposed a Dynamic Bayesian Network (DBN) model with Kinect to capture the swing motion. Our model focused on modeling the bio-mechanical and dynamical relationships between key joints of golfer during swing. The positions of key joints were updated by the model and were used as motion data to reconstruct golf swing. Experimental results show that our results are comparable with the ones acquired by optical MOCAP system in accuracy and can reconstruct the golf swing with much lower cost.
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