The research goals were to identify a spacial pattern in craftsmen house and to see its relevance to the social-cultural life of the craftsmen. The existence of domestic and economic activity in craftsmen house creates a spacial pattern with particular characteristics. Data were collected through direct observation, interviews, and visual documentation to record productive house, settlement condition, and sequences of pottery production. The in-depth interview focused on the use of time, space, and house modification in craftsmen house. House in the craftsmen settlement was growing gradually by adjusting to the inhabitant's needs. This research was included in qualitative research that described observation results and then analyzed spacial pattern formed in craftsmen house. Research results show that in this settlement beside the mixed, balanced, and separated type of productive house, there is also pottery collectors house type. The changes in the productive house are related to housing adaptation or house adjustment to accommodate production process. The settlement orientation is along the streets, but the existence of open space in the form of pottery kiln and hay storage become the main orientation for productive spaces inside the craftsmen house. Pottery kiln and hay storage have become open cultural space that characterizes the pottery craftsmen settlement.
Greenship Interior Space (IS) is a set of criteria established by the Green Building Council Indonesia (GBCI) as a rating tool for assessing the interior space of a building. It is mainly used as a guideline that needs to be applied to buildings in order to achieve more sustainable design through energy and resource savings. Hence, it is expected to reduce the building operational costs, improve the users’ health and comfort, as well as to leave the minimum carbon footprint. Greenship IS rating tools consist of several categories, i.e., Appropriate Site Development (ESD), Energy Efficiency and Conservation (EEC), Water Conservation (WAC), Material and Resources Cycle, Building and Environment Management (BEM), and Indoor Health and Comfort (IHC). As the COVID-19 virus pandemic continues to spread, these categories need to be reviewed. Therefore, green building is not merely for sustainability but also expected could reduce the transmission of the Coronavirus that causes the COVID-19. This disease is transmitted through direct or indirect contact with the subject, droplets, and aerosols. This research employed a literature study of Greenship IS adaptation regarding the pandemic situation and followed by the critical analysis that focused on the proposed strategies for the criteria by investigating the cause, prevention, transmission, and impact to the interior space. The adaptation of Greenship IS shows the importance of human health must be achieved apart from the sustainability aspect. From the literature review, it can be concluded that the adaptation of Greenship IS is focused on creating good indoor air quality, appropriate material selection, access to nature for the occupants, maintaining health protocol, and regular disinfection in managing the building to reduce the COVID-19 transmission.
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa mobile learning yang berbasis Smart Apps Creator. Metode yang dipakai untuk mencapai tujuan yaitu melalui penelitian dan pengembangan (research and development) dengan model ADDIE yang memiliki lima langkah dalam tahapan penelitian nya diantaranya analysis, design, development, implementation dan evaluasion. Media pembelajaran berupa mobile learning berbasis Smart Apps Creator dikembangkan guna mempermudah proses pembelajaran siswa. Hasil penelitian ini menunjukan bahwa penilaian ahli materi dengan skor 87,76, ahli media dengan skor 94,58 ahli ahli teknologi dengan hasil rata-rata 84 sehingga produk sangat layak. Respon pendidik dilakukan untuk menilai kelayakan dari media pembelajaran berupa mobile learning yang dikembangkan dengan nilai rata-rata penilaian respon pendidik sebesar 89,04. Serta hasil respon ketertarikan siswa sebesar 82,403. Hasil uji respon ketertarikan mobile learning yang menunjukan bahwa media yang dikembangkan mampu memotivasi siswa dalam proses belajar.
Kawasan Pasar Ubud telah menjadi daya tarik tersendiri sebagai tujuan wisata di Bali. Penelitian ini ingin menelaah lebih jauh persepsi pengunjung terhadap service-scape di kawasan wisata Pasar Ubud. Adapun penelitian eksploratif ini merupakan penelitian kualitatif dengan metode studi kasu s. Metode pengumpulan data menggunakan interview mendalam, observasi dan dokumentasi. Objek penelitian yaitu Pasar Ubud dan koridor Jalan Karna yang berada di kawasan yang berdekatan. Pada kawasan Pasar Ubud, hasil penelitian menunjukkan faktor fisik yang berpengaruh pada sense of place-nya yaitu arsitektur, kawasan, barang dagangan, vocal point, dan area berdagang dengan mobil bak terbuka. Sedangkan faktor sosialnya berupa histori, simbol pohon beringin, karakter pedagang dan pengunjung, serta aktivitas perdagangan dan transisi. Pada kawasan Jalan Karna, faktor fisik pembentuk sense of place-nya yaitu arsitektur, kawasan, urban interior, barang dagangan, dan vocal point. Sedangkan faktor sosialnya yaitu memori dan karakter pedagang serta pengunjung.
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