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This paper explores the way in which announcers created spectacle in the Eurosport coverage of the men's and women's tennis singles semifinals and finals at the Australian Open 2015. This was an event where gender representations were under global social media scrutiny after two female players were asked to 'twirl' for the audience. We used a two-phase thematic analysis. Semantic thematic analysis showed that more personal descriptions were directed at women than men and these often described off-court features. Descriptions of men included detailed and specific portrayals of physical characteristics, while women's bodies were seldom referred to specifically. Discourse analysis showed that men's games were spoken of as physical clashes between titans. In contrast, women's matches were described in aesthetic rather than physical terms and 'divalike' personalities and relationships were important features of women's game narratives. While male bodies were described in specific detail where relevant to technical features of the game, women's bodies were only described indirectly and non-specifically. For the women's game, this dialogical repression of specific body talk in combination with a strong focus on aesthetic judgements invoked stereotypes by omission, simultaneously reinscribing gender stereotypes and
This study aims to quantify and model the game-speed demands of professional soccer players competing in the English Championship league, to compare the effect of match location and to examine the effect of playing position on game-speed outputs across the season. Twenty-eight male professional soccer players were enrolled. Moving average calculations were applied to the raw GNSS (STATSports) speed data of each player's duration matches (home = 14 and away = 9). Positional groups were centre-back (CB), full-back (FB), centre-midfield (CM), wing-midfield (WM) and centre-forward (CF). The maximum value across each of the moving average window durations was extracted and converted to units of metres per minute. Power-law models were fitted to all observations (R2 = 0.64), home only (R2 = 0.98), and away only (R2 = 0.98). No significant effects are observed in game-speed outputs when home and away games are analysed. Significant differences were seen between the following positional groups; CBvs.CF (d = −0.323), CM (d = −0.530) and FB (d = −0.350). CM displayed positive difference compared to WM (d = 0.614). This study reported power-law model fitted game speed. Players' positional groups have significantly different game-speed demands, which should be considered during match analysis and training periodization. This study found that game speed is not affected by the location of the match.
This is the first study to report the whole match, ball-in-play (BiP), ball-out-of-play (BoP), and Max BiP (worst case scenario phases of play) demands of professional soccer players competing in the English Championship. Effective playing time per soccer game is typically <60 min. When the ball is out of play, players spend time repositioning themselves, which is likely less physically demanding. Consequently, reporting whole match demands may under-report the physical requirements of soccer players. Twenty professional soccer players, categorized by position (defenders, midfielders, and forwards), participated in this study. A repeated measures design was used to collect Global Positioning System (GPS) data over eight professional soccer matches in the English Championship. Data were divided into whole match and BiP data, and BiP data were further sub-divided into different time points (30–60 s, 60–90 s, and >90 s), providing peak match demands. Whole match demands recorded were compared to BiP and Max BiP, with BiP data excluding all match stoppages, providing a more precise analysis of match demands. Whole match metrics were significantly lower than BiP metrics (p < 0.05), and Max BiP for 30–60 s was significantly higher than periods between 60–90 s and >90 s. No significant differences were found between positions. BiP analysis allows for a more accurate representation of the game and physical demands imposed on professional soccer players. Through having a clearer understanding of maximum game demands in professional soccer, practitioners can design more specific training methods to better prepare players for worst case scenario passages of play.
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