This study aims at presenting school management model based on character building in teaching learning process. This survey research was conducted for 450 students at elementary schools in Jakarta in Indonesia. Structural Equation Modeling (SEM) was used in analyzing data. Study result found that model hypothesized was a good fit for the data. Other findings confirmed that teaching learning process preparation, teaching learning process, and teaching learning process closing are positively correlated with character building in teaching learning process. The three dimensions consisting of praying, connecting teaching material with good attitude development, and inspecting the student uniform neatness have positive correlation with preparation of teaching learning process. Teaching learning process can be predicted by teaching cooperation in teamwork, encouraging student to ask questions, and paying attention to student attitude. The three dimensions determining closing of teaching learning process are praying, greeting, and reflecting by integrating with character values. It can be concluded that the model of school management focusing on character building in teaching learning process proposed can be used by elementary schools in Jakarta to improve student character building.
Penelitian ini bertujuan untuk menghasilkan produk berupa game edukasi berbasis e-learning yang berisi konten IPA dalam materi ekosistem untuk kelas V Sekolah Dasar. Pengembangan game edukasi berbasis e-learning ini menggunakan metode Research and Development. Model pengembangan yang digunakan adalah model ADDIE dengan rincian sebagai berikut: (1) Analisis; (2) Desain; (3) Pengembangan; (4) Implementasi; dan (5) Evaluasi. Subjek penelitian meliputi dua validator yaitu ahli materi dan ahli media, serta peserta didik kelas V sekolah dasar yang berjumlah 3 orang untuk evaluasi perorangan dan 6 orang untuk evaluasi kelompok kecil. Hasil penelitian menunjukkan kelayakan game edukasi berbasis e-learning dengan persentase 90% dari ahli materi dan 80% dari ahli media dalam kategori “sangat baik”. Hasil uji coba peserta didik memperoleh persentase rata-rata 98% dalam kategori “sangat baik”. Sehingga dapat disimpulkan bahwa game edukasi berbasis e-learning sangat cocok digunakan pada muatan IPA materi ekosistem untuk kelas V Sekolah Dasar. .
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