O desenvolvimento do Programa de Governo Eletrônico brasileiro foi iniciado em 2000, durante a gestão do presidente Fernando Henrique Cardoso, e atravessa hoje a terceira gestão de dois diferentes governos. Embora a perspectiva tecnológica tenha alta relevância na análise histórica desse programa, este artigo propõe uma abordagem metodológica para a análise do Programa de Governo Eletrônico apoiada em um modelo de referência que incorpora as suas diversas etapas de desenvolvimento, seus atores, suas relações e fatores intervenientes. A validação do modelo foi feita por meio de levantamento empírico, em que foram utilizadas entrevistas semiestruturadas com atores-chave do processo.
When user needs do not align with system designers' visions, new technology implementation becomes a complex process as users appropriate the new technology to meet their needs. Prior studies recognize this complexity, but focus on the complex implementation of simple systems in which user groups are well defined and the IT artifact is the primary change. We extend the research lens by examining the implementation of the Brazilian correspondent banking system, a complex system involving multiple actors, system elements, and settings intended to address the social problem of financial exclusion. Our case study comparison of two settings-retail stores and post offices-reveals that actors' appropriations extended beyond the IT artifact to include technical, role, usage, social, and policy appropriations. The intended users (poor clients in remote and underserved areas) barely interacted with the IT artifact or other system elements; instead, they relied upon remote bankers (correspondents) to appropriate the system on their behalf. Because rewards, incentives, and constraints differed by setting, correspondents' appropriations differed by setting. We call the resulting mix of appropriations across multiple elements by multiple actors in multiple settings multiplex appropriation. Complex societal challenges often involve multiple users in multiple settings with varied needs and few technology skills; thus, designing systems to meet user requirements may prove impossible. Instead, allowing multiplex appropriation might foster system success because, rather than forcing a global alignment among system elements or trying to ascertain multiple user needs, it allows for multiple local alignments of system elements that fit local settings.
Despite its huge potential, the use of mobile technology for carrying out payment transactions and replicating monetary features, has only taken off in a limited number of countries. The fact that mobile payment services are not being provided on a worldwide scale, suggests that the reasons for the successful cases are not yet fully understood, and as a result, cannot be easily replicated. This paper seeks to fill this knowledge gap by providing a comprehensive scoping study, which seeks to map out the literature published between 2001 and 2011. An investigation has been carried out of a total of 94 peer-reviewed papers, with the aim of providing a comprehensive picture of the knowledge, production and dissemination about mobile payments. Furthermore, this study includes a detailed analysis of 12 primary case studies on existing mobile payment schemes, as well as a consultation exercise with stakeholders. The main contribution of this study is to provide a clear account of the knowledge that exists on mobile payments. As a result, it has been possible to detect serious gaps in this knowledge base (in geographical, methodological and conceptual areas) and show how future research can make improvements in the field.
Community currencies are used to pay for products or services within specific groups defined by geographical boundaries or specific common interests. Financial crises, social emergence in developing countries, and increased access to digital devices have stimulated a growing number of communities worldwide to develop digital currency projects. These projects use technologies ranging from traditional plastic cards to mobile phones and blockchain technologies. Following the design science research approach, this paper analyzes digital community currencies (DCCs) by developing a taxonomy based on platform architecture, governance, transactionality and virtuality. By investigating 22 DCC platforms around the world, 4 groups were distinguished: local, proprietary, commons and cyber. The identification of these four different groups of digital community currencies allows us to better discuss the potentials and limitations of each one of them. The presented taxonomy can be useful to researchers and practitioners both to explain and to design DCC platforms. Discussing each of the emerging categories from the proposed taxonomy helps us to provide insights into DCCs, offering a new theoretical frame for investigating the particular case of digital payment platforms.
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