The work in this paper proposes the application of the pinball quantile loss function to guide a deep neural network for Non-Intrusive Load Monitoring. The proposed architecture leverages concepts such as Convolution Neural Networks and Recurrent Neural Networks. For evaluation purposes, this paper also presents a set of complementary performance metrics for energy estimation. Finally, this paper also reports on the results of a comprehensive benchmark between the proposed network and three alternative deep neural networks, when guided by the pinball and Mean Squared Error loss functions. The obtained results confirm the disaggregation superiority of the proposed system, while also showing that the performances obtained using the pinball loss function are consistently superior to the ones obtained using the Mean Squared Error loss.INDEX TERMS Non-intrusive load monitoring, NILM, recurrent neural networks, convolutional neural networks, pinball quantile loss, mean squared error loss, benchmark.
SUMMARY Cloud Computing is the latest paradigm proposed toward fulfilling the vision of computing being delivered as an utility such as phone, electricity, gas and water services. It enables users to have access to computing infrastructure, platform and software as services over the Internet. The services can be accessed on demand and from anywhere in the world in a quick and flexible manner, and charged for based on their usage, making the rapid and often unpredictable expansion demanded by nowadays' business environment affordable also for small spin‐off and start‐up companies. In order to be competitive, however, Cloud providers need to be able to adapt to the dynamic loads from users, not only optimizing the local usage and costs but also engaging into agreements with other Clouds so as to complement local capacity. The infrastructure in which competing Clouds are able to cooperate to maximize their benefits is called a Federated Cloud. Just as Clouds enable users to cope with unexpected demand loads, a Federated Cloud will enable individual Clouds to cope with unforeseen variations of demand. The definition of the mechanism to ensure mutual benefits for the individual Clouds composing the federation, however, is one of its main challenges. This paper proposes and investigates the application of market‐oriented mechanisms based on the General Equilibrium Theory of Microeconomics to coordinate the sharing of resources between the Clouds in the Federated Cloud. Copyright © 2010 John Wiley & Sons, Ltd.
Market-based mechanisms offer a promising approach for distributed allocation of resources without centralized control. One of those mechanisms is the Iterative Price Adjustment (IPA). Under standard assumptions, the IPA uses demand functions that do not allow the agents to have preferences over some attributes of the allocation, e.g. the price of the resources. To address this limitation, we study the case where the agents' preferences are described by utility functions. In such a scenario, however, there is no unique mapping between the utility functions and a demand function. If made "by hand", this task can be very subjective and time consuming. Thus, we propose and investigate the use of Reinforcement Learning to let the agents learn the best demand functions given their utility functions. The approach is evaluated in two scenarios.
Categories and Subject Descriptors
The development of mechanisms to understand and model the expected behaviour of multiagent learners is becoming increasingly important as the area rapidly find application in a variety of domains. In this paper we present a framework to model the behaviour of Q-learning agents using the ǫ-greedy exploration mechanism. For this, we analyse a continuous-time version of the Q-learning update rule and study how the presence of other agents and the ǫ-greedy mechanism affect it. We then model the problem as a system of difference equations which is used to theoretically analyse the expected behaviour of the agents. The applicability of the framework is tested through experiments in typical games selected from the literature.
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