Computational Politics is the study of computational methods to analyze and moderate users' behaviors related to political activities such as election campaign persuasion, political affiliation, and opinion mining. With the rapid development and ease of access to the Internet, Information Communication Technologies (ICT) have given rise to massive numbers of users joining online communities and the digitization of political practices such as debates. These communities and digitized data contain both explicit and latent information about users and their behaviors related to politics and social movements. For researchers, it is essential to utilize data from these sources to develop and design systems that not only provide solutions to computational politics but also help other businesses, such as marketers, to increase users' participation and interactions. In this survey, we attempt to categorize main areas in computational politics and summarize the prominent studies in one place to better understand computational politics across different and multidimensional platforms. e.g., online social networks, online forums, and political debates. We then conclude this study by highlighting future research directions, opportunities, and challenges.
The emergence of the metaverse is being widely viewed as a revolutionary technology owing to a myriad of factors, particularly the potential to increase the accessibility of learning for students with disabilities. However, not much is yet known about the views and expectations of disabled students in this regard. The fact that the metaverse is still in its nascent stage exemplifies the need for such timely discourse. To bridge this important gap, we conducted a series of semi-structured interviews with 56 university students with disabilities in the United States and Hong Kong to understand their views and expectations concerning the future of metaverse-driven education. We have distilled student expectations into five thematic categories, referred to as the REEPS framework: Recognition, Empowerment, Engagement, Privacy, and Safety. Additionally, we have summarized the main design considerations in eight concise points. This paper is aimed at helping technology developers and policymakers plan ahead of time and improving the experiences of students with disabilities.
CCS CONCEPTS• Human-centered computing → Accessibility; • Applied computing → Interactive learning environments.
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