Although Augmented Reality (AR) technology has entered many market and knowledge domains such as games and leisure activities, it remains rather limited in digital heritage. After studying the potentiality of using modern AR elements in a museum context, this paper proposes the use of additional game and educational elements in the core AR application in order to enhance the overall on-the-spot museum visitor’s experience. An agile AR application design methodology was followed by taking into account the needs of small-to-medium sized real-world museums. Moreover, a heuristic evaluation protocol was applied by a group of experts in order to test the proof-of-concept AR application, in which some novel elements were proposed such as the AR quiz game. The main findings indicate that enhanced AR experiences in museum settings can make a nice fit with the user environment, physical and perceptual abilities, known metaphors, and user position and motion in 3D space. Moreover, AR services can be provided under a minimum distraction and physical effort. As a conclusion, AR technologies are mature enough to be standardized for museum usage, while the audience seems to be ready to take advantage of the related enhanced museum experiences to maximize both user satisfaction and learning outcomes.
There is great potential in interdisciplinary traveling platforms mingling knowledge about cultural heritage aspects, such as places with schedules providing visits or even containing augmented reality features also, along with environmental concerns to enhance personalized tourist experience and tripping avocation. For an ontological framework to support and nominate trip detours of targeted interests according to end-users, it should incorporate and unify as much heterogeneous information, deriving either from web sources or wherever there are ubiquitously available such as sensors or open databases. A plethora of qualitatively diverse data along with adequate quantities of them escalate the contingent results in terms of conferring a plurality of relevant options which can be utterly manifested through involving axioms with rulebased reasoning functionalities upon properties considered to be irrelevant to each other at first glance. Thus, managing to import predefined concepts from other ontologies, such as temporality or spatiality, and combine them with new defined concepts to tourist assets, such as points of interest, results in novel meaningful relationships never established before. Apart from the utilization of pre-existent resources and logic towards automatic detouring suggestions, a wide-spectrum modeling enables a suitable problem statement relevant to the e-Tracer framework and comprehension of the issues, providing the opportunity of statistical analysis of knowledge when adequate amounts amassed.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.