The tools of teaching have known a big evolution with the integration of the new technology in the learning process, especially the serious games, thus the appearance of several input devices, e.g. "leap motion controller, kinect, etc.", has expanded the scope of the users which reaches people with disabilities e.g. "blind, deaf, etc.", and that use this kind of video games. This paper will detail the development of a web based serious game dedicated for deaf children, in order, that they learn the Arabic sign alphabet, through both an input device called leap motion controller and hand gesture recognition based in the artificial neural network. The proposed serious game will be integrated in a learning management system via the use of the Scorm standards, in order to make the course on e-learning platform more interactive.
The game genre is an important feature for organizing, accessing and developing video games; however the choice of the genre during the process of video games making requires expertise and thorough study which can sometimes lead to unexpected issues due to the bad choice that can affect the final result. In this paper, we will present the application of analytic hierarchical process method "AHP" to resolve the problem of game genre selection, then, we will discuss the results to see if the chosen method gives the right decision that will help game developers to choose easily the correct game genre.
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