Despite the increasing diffusion of the Internet technology, TV remains the principal medium of communication. People's perceptions, knowledge, beliefs and opinions about matter of facts get (in)formed through the information reported on by the mass-media.However, a single source of information (and consensus) could be a potential cause of anomalies in the structure and evolution of a society.Hence, as the information available (and the way it is reported) is fundamental for our perceptions and opinions, the definition of conditions allowing for a good information to be disseminated is a pressing challenge. In this paper starting from a report on the last Italian political campaign in 2008, we derive a socio-cognitive computational model of opinion dynamics where agents get informed by different sources of information. Then, a what-if analysis, performed trough simulations on the model's parameters space, is shown. In particular, the scenario implemented includes three main streams of information acquisition, differing in both the contents and the perceived reliability of the messages spread. Agents' internal opinion is updated either by accessing one of the information sources, namely media and experts, or by exchanging information with one another. They are also endowed with cognitive mechanisms to accept, reject or partially consider the acquired information. for a good dissemination of the information.Since the early thirties ([36, 2]) the informal study of social influence has produced abundant evidence of structural factors affecting people's beliefs. In social life, agents are exposed to different communication systems interacting with one another, ranging from one-to-many information transmission typical of traditional broadcasting media, to one-to-one systems characterizing the new media, but including several intermediate modalities. How do they interact? Which one is most likely to exercise the strongest influence on agents' opinions? Despite the importance social scientists attribute to the role of persuasive communication (think of the Hovland school of persuasion), different communication systems have rarely been compared under natural conditions, and even less in artificial experiments. Based on social impact theory ([23]) recent simulation-based studies of opinion dynamics [37,19,22,7,16,4,26,31] observe how numerically defined opinions spread and aggregate over a given population as a function of the distance among the values agents assign to them. Within these studies, however, the process of communication among the agents is not explicitly addressed. Plunged into the same network, agents are assumed to exchange opinions as a function of the distance between them: the lower this is, the more the agents are inclined to converge. In this paper, the role of different forms of communication in opinion dynamics is addressed with the help of agent based simulation.The design of the computational model has been derived by a survey reporting on the relationship between information delivered by the media...
The {\em information diffusion} has been modeled as the spread of an information within a group through a process of social influence, where the diffusion is driven by the so called {\em influential network}. Such a process, which has been intensively studied under the name of {\em viral marketing}, has the goal to select an initial good set of individuals that will promote a new idea (or message) by spreading the "rumor" within the entire social network through the word-of-mouth.\ud Several studies used the {\em linear threshold model} where the group is represented by a graph, nodes have two possible states (active, non-active), and the threshold triggering the adoption (activation) of a new idea to a node is given by the number of the active neighbors.\ud \ud The problem of detecting in a graph the presence of the minimal number of nodes that will be able to activate the entire network is called {\em target set selection} (TSS). In this paper we extend TSS by allowing nodes to have more than two colors.\ud The multicolored version of the TSS can be described as follows: let $G$ be a torus where every node is assigned a color from a finite set of colors. At each local time step, each node can recolor itself, depending on the local configurations, with the color held by the majority of its neighbors.\ud \ud We study the initial distributions of colors leading the system to a monochromatic configuration of color $k$, focusing on the minimum number of initial $k$-colored nodes. We conclude the paper by providing the time complexity to achieve the monochromatic configuration
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