Classical games theory is based on a set of deterministic payoffs that represent different strategies taken by its players. Deterministic (crisp) payoffs are used by homogeneous players while in many social and business scenarios, different uncertainties such as numerical, linguistic, stochastic, etc are involved. This way, we proposed a model for a two-player game problem involving nonprobabilistic uncertainty coming from uncertain fuzzy payoffs, through Interval Type-2 fuzzy numbers. A method for solving this kind of uncertain games is proposed, and an introductory example is shown.
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