We conducted a formative experiment investigating how an intervention that engaged students in constructing multimodal arguments could be integrated into high-school English instruction to improve students' argumentative writing. The intervention entailed three essential components: (a) construction of arguments defined as claims, evidence, and warrants; (b) digital tools that enabled the construction of multimodal arguments; and (c) a process approach to writing. The intervention was implemented for 11 weeks in high-school English classrooms. Data included classroom observations; interviews with the teacher, students, and administrators; student reflections; and the products students created. These data, analyzed using grounded-theory coding and constant-comparison analysis, informed iterative modifications of the intervention. A retrospective analysis led to several assertions contributing to an emerging pedagogical theory that may guide efforts to promote highschool students' ability to construct arguments using digital tools.
The researcher conducted a formative experiment in a ninth‐ and a 10th‐grade English classroom to observe a multiliteracies‐based intervention implemented to improve high school students’ arguments. Traditionally, argument is taught from a cognitive perspective, emphasizing concepts such as claims, evidence, and warrants. However, arguments are also creations of social practice that incorporate the multimodality that digital tools afford. The author discusses three assertions regarding multimodality, social practice and digital tools, and transfer in relation to expanding argument instruction.
In this formative experiment, the authors focused on developing professional development for upper elementary school teachers and investigating how it was integrated into teachers’ instruction to improve their ability to make writing a more digital, participatory process. Theoretical perspectives pertaining to technology use in education specify that this instruction should emphasize students creating rather than consuming information from media sources and that this creation process should be social. However, recent research of preadolescents has shown that although these students are using technology more in schools, they are often using technology to consume rather than create information. Further, literacy teachers, in particular, have identified barriers to integrating technology effectively into their curriculum. Thus, there is a critical need for professional development that helps teachers more effectively integrate technology into their classrooms. The objective of this study was to develop a professional development model that helps teachers engage students in writing as both a digital process and a social process. The essential elements studied in this model include the following: (a) sustained professional development, including the gradual release of teacher inquiry; (b) writing as a social practice; and (c) the use of digital tools to engage students in writing. Using both qualitative and quantitative methods, the authors studied the implementation of this professional development model in a summer institute and in teacher classrooms.
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary‐school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Purpose The purpose of this paper aims to answer the research question: How is the HyFlex model being implemented in higher education, and is it leading to greater access and equity?. Design/methodology/approach This comprehensive literature review covers 19 sources, 11 studies and 8 practitioner or literature reflections, studying HyFlex. Findings Seven focused codes formed from 23 initial codes: definition and alignment, implementation, successes, challenges, research, theory, and access and equity. Originality/value The HyFlex model arose to address the need of both leaner budgets in higher education and increased demands from students for varied learning options, and this paper addresses the status of this mode and a gap in the research on hybrid forms of higher education.
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