The injury mechanism combined with measures of the ligament injury in terms of percentage of strain to failure correlate directly with the severity of the injury quantified by return-to-sport. The opportunity to control excessive internal rotation through proprioceptive training and/or prophylactic footwear or bracing could be utilised to reduce the severity of common ankle injuries in basketball.
Abstract:We present an accurate digital surface model (DSM) derived from high-resolution Pleiades-1B 0.5 m panchromatic tri-stereo images, covering an area of 400 km 2 over the Athens Metropolitan Area. Remote sensing and photogrammetry tools were applied, resulting in a 1 m × 1 m posting DSM over the study area. The accuracy of the produced DSM was evaluated against measured elevations by a differential Global Positioning System (d-GPS) and a reference DSM provided by the National Cadaster and Mapping Agency S.A. Different combinations of stereo and tri-stereo images were used and tested on the quality of the produced DSM. Results revealed that the DSM produced by the tri-stereo analysis has a root mean square error (RMSE) of 1.17 m in elevation, which lies within the best reported in the literature. On the other hand, DSMs derived by standard analysis of stereo-pairs from the same sensor were found to perform worse. Line profile data showed similar patterns between the reference and produced DSM. Pleiades tri-stereo high-quality DSM products have the necessary accuracy to support applications in the domains of urban planning, including climate change mitigation and adaptation, hydrological modelling, and natural hazards, being an important input for simulation models and morphological analysis at local scales.
Brain dynamics, neuron activity, information transfer in brains, etc., are a vast field where a large number of questions remain unsolved. Nowadays, computer simulation is playing a key role in the study of such an immense variety of problems. In this work, we explored the possibility of studying brain dynamics using cellular automata, more precisely the famous Game of Life (GoL). The model has some important features (i.e., pseudo-criticality, 1/f noise, universal computing), which represent good reasons for its use in brain dynamics modelling. We have also considered that the model maintains sufficient flexibility. For instance, the timestep is arbitrary, as are the spatial dimensions. As first steps in our study, we used the GoL to simulate the evolution of several neurons (i.e., a statistically significant set, typically a million neurons) and their interactions with the surrounding ones, as well as signal transfer in some simple scenarios. The way that signals (or life) propagate across the grid was described, along with a discussion on how this model could be compared with brain dynamics. Further work and variations of the model were also examined.
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