<p align="center"><strong>Abstrak</strong> </p><p><em>Teknologi komputer mempengaruhi setiap bidang kehidupan saat ini. ia masuk dan mengubah setiap bidang di dunia, mulai dari industri dan bisnis, transportasi, komunikasi, kesehatan, dan lain-lain. Setiap siswa memiliki kesempatan yang sama untuk mempleajari dan menguasai teknologi, belajar coding, menguasai algoritma, mempelajari bagaimana cara membuat aplikasi, bagaimana internet bekerja, dalam rangka memupuk kreativitas dan keterampilan menyelesaikan masalah (problem solving) yang akan sangat berguna bagi kehidupan mereka di masa depan. Program komputer/perangkat lunak atau software akan menjadi hal yang sangat penting, bahkan mungkin akan menjadi bahasa dunia ke depan. Tidak menguasai programming atau bahasa komputer di masa depan, akan sama efeknya dengan tidak bias baca tulis saat ini. Belajar ilmu komputer tidak hanya belajar tentang teknologi itu sendiri, namun juga belajar logika, penyelesaian masalah (problem solving), dan kreativitas. Oleh karena itu perlu adanya pengenalan dan pelatihan pemrograman untuk siswa sekolah untuk melatih kemampuan logika dan problem solving. Pelatihan pemrograman diberikan dalam bentuk simulasi Blockly berupa games yang menarik dan interaktif. Hasil dari pelatihan didapatkan bahwa siswa SMA peserta pelatihan merasa kegiatan ini sangat menarik dan bermanfaat dan dapat menambah pamahaman dan keterampilan mereka dalam hal IT dan penerapannya.</em></p><p><strong>Kata kunci<em>: </em></strong><strong><em>Coding, </em></strong><strong><em>Komputer, Pemrograman, TIK</em></strong></p><p><strong><em><br /></em></strong></p><p align="center"><strong>Abstract</strong></p><p><em>Computer technology affects every area of life today. he entered and changed every field in the world, starting from industry and business, transportation, communication, health, and others. Every student has the same opportunity to learn and master technology, learn coding, master algorithms, learn how to make applications, how the internet works, in order to foster creativity and problem solving skills that will be very useful for their lives in the future . Computer / software or software programs will be very important, maybe even become the world language in the future. Not mastering programming or computer language in the future, it will have the same effect as the current non-literacy. Learning computer science not only learns about technology itself, but also learns logic, problem solving, and creativity.</em> <em>Therefore there is a need for introduction and programming training for school students to practice logic and problem solving skills. Programming training is provided in the form of Blockly simulations in the form of interesting and interactive games. The results of the training found that high school students participating in the training felt this activity was very interesting and useful and could add to their understanding and skills in terms of IT and its application.</em> </p><p><strong>Keywords<em>: </em></strong><strong><em>Coding, </em></strong><strong><em>Computer, Computer Science, Programming</em></strong></p>
Good risk management will reduce the impact and risk of an event. In this study discussed the risks that may arise in the wooden toy industry supply chain and how to manage these risks. The calculation divided into three phases; there are risk mapping, risk assessment, and risk management. House of Risk (HOR) is used in calculating potential risks and Analytical Network Process (ANP) is used to choose the best strategy for supply chain risk management. Followed by HOR calculation, risk that has the greatest value and selected as potential risk is the risk of price/cost fluctuations with an ARP value of 432. The strategy of this risk is grouped based on 2 causes, namely raw material price fluctuations and poor management. With ANP calculations, the strategy for raw material price fluctuations are understanding and determining the quantity of material used (28.14%) and combining woods with various commodities (23.23%). Then the alternative for poor management are doing strategic financial accounting (54.48%) and doing financial planning (33.07%).
Risk is a factor that has a potential to occur in every part of an industry, including its supply chain. Every industry must consider and manage its supply chain risks in order to minimize losses while improving performance. In this study, a supply chain risk management (SCRM) approach was conducted in the supply chain of wooden toy industry as a way to minimize the impact of risk. In this case, SCRM method is done by identifying risks, assessing risks using the failure mode effect criticality analysis (FMECA) method to determine the risk priorities that must be mitigated, and establish strategies to mitigate the risk with analytical network process (ANP) method. Thus, the risk priority in the wooden toy industry’s supply chain is the cost/price risk with the highest WRPN value of 33,379. In order to mitigate the cost/price risk, conducting strategic accounting practices and financial planning are recommended to be considered as its strategies.
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