In spite of the number of efforts made by the computer graphics researchers, till today the computation of view-independent global illumination in an environment containing non-diffusely reflecting objects is a non-resolved problem. In general, non-deterministic techniques seem to be capable of solving this problem. In this article we propose one such non-deterministic method which will permit such calculation by using a combined technique of higher order function approximation and particle tracing. W e have used multi-wavelets as basis functions and have calculated the illumination function approximation coefficients by exploiting the adjointness between the radiance equation and the potential equation.
An image output by a camera is generally not a faithful representation of the real scene, because it undergoes a series of radiometric disturbances during the imaging process. This paper proposes a method for obtaining a more accurate measure of the light seen by a camera. Our method requires no specific calibration apparatus and only minimal supervision. Nevertheless, it is quite comprehensive, since it accounts for response function, exposure, vignetting, spatial non-uniformity of the sensor and colour balancing. Our method works in two steps. First, the camera is calibrated off-line, in a photoquantity sense. Then, the photoquantity of any scene can be estimated in-line. Our method is therefore geared to a wide range of computer vision applications where a camera is expected to give a measurement of the visible light. The paper starts by presenting a photoquantity model of the camera imaging process. It then describes the key steps of calibration and correction method. Finally, results are given and analyzed to evaluate the relevance of our approach.
International audienceCatopsys is a low-cost projection system aiming at making mixed reality (virtual, augmented or diminished reality) affordable. It combines a videoprojector, a camera and a convex mirror and works in a non-specific room. This system displays an immersive environment by projecting an image onto the different parts of the room. However, the presence of an uncalibrated projector, heterogeneous materials and light inter-reflections influence the colors of the environment displayed in the room. Radiometric compensation of the projection process enables the system to reduce this problem. In this paper, we present our low-cost immersive projection system and propose a radiometric model and a compensation method which handle the projector response, surface materials and inter-reflections between surfaces. Our method works in two stages. First, the radiometric response of the projection process is evaluated. Then, this radiometric response is used to compensate the projection process in the desired environments
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