Basic Programming Learning in class X RPL1 in semester 1 has implemented the Problem Based Learning model and runs effectively until it reaches 90% results reaching KKM. Problems occur when there are changes in students in semester 2 because of the industrial class. School regulations state that industrial classes are students who are selected based on psychology and grades in semester 1. In semester 2 industrial classes are placed in class X RPL2 and students who do not enter the industrial class are made one in class X RPL1. The application of the Problem Based Learning model that was implemented previously became less effective, the data at the beginning of semester 2 there were no students from X RPL1 who reached KKM (Minimal Completeness Criteria). This type of research is a classroom action research (CAR). This study aims to measure the feasibility of the learning model and improve the learning outcomes of Class X RPL1 students on Basic Programming subjects by providing innovative learning models that combine the Problem Based Learning and JIGSAW models. The study was conducted in class X RPL 1 of SMK Turen, amounting to 34 students and carried out for 3 cycles. Each cycle consists of planning, implementing actions, observing, and reflecting. The results obtained, the feasibility of learning models in the first cycle reached 64%, in the second cycle amounted to 76%, and in the third cycle reached 92%. Learning outcomes in the first cycle of knowledge are the average value of students is 62.94 with a percentage of completeness of 44.12%. In cycle II has increased, the average value of students is 73.52 with a percentage of mastery learning by 70.59%, while in cycle III the average value of students is 79.71 with a percentage of completeness of 91.18%. Based on the results of the study it can be concluded that the implementation of the Problem Based Learning method and the JIGSAW model are able to improve the learning outcomes of Grade X RPL1 students in the Basic Programming of SMK Turen.
Pembelajaran Pemrograman Dasar pada kelas X RPL1 pada semester 1 sudah menerapkan model pembelajaran Problem Based Learning dan berjalan efektif hingga mencapai hasil 90% mencapai KKM. Permasalahan terjadi ketika ada perubahan siswa pada semester 2 karena adanya kelas industri. Peraturan sekolah menyatakan bahwa kelas industri adalah siswa-siswi yang terpilih berdasarkan psikotest dan nilai pada semester 1. Pada semester 2 kelas industri ditempatkan pada kelas X RPL2 dan siswa yang tidak masuk dalam kelas industri dijadikan satu pada kelas X RPL1. Penerapan model pembelajaran Problem Based Learning yang diterapkan sebelumnya menjadi kurang efektif, data di awal semester 2 tidak ada siswa dari X RPL1 yang mencapai KKM. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK). Penelitian ini bertujuan untuk mengukur keterlaksanaan model pembelajaran dan meningkatkan hasil belajar siswa kelas X RPL1 pada mata pelajaran Pemrograman Dasar dengan memberikan inovasi model pembelajaran kombinasi antara Problem Based Learning dan model JIGSAW. Penelitian dilakukan di kelas X RPL 1 SMK Turen yang berjumlah 34 siswa dan dilakukan selama 3 siklus. Masing-masing siklus terdiri dari perencanaan, pelaksanaan tindakan, pengamatan, dan refleksi. Hasil yang didapatkan, keterlaksanaan model pembelajaran pada siklus I mencapai 64%, pada siklus II sebesar 76%, dan pada siklus III mencapai 92%. Hasil belajar ranah pengetahuan siklus I nilai rata-rata siswa adalah 62,94 dengan persentase ketuntasan sebesar 44,12%. Pada siklus II mengalami peningkatan, yaitu nilai rata-rata siswa adalah 73,52 dengan persentase ketuntasan belajar sebesar 70,59%, sedangkan pada siklus III nilai rata-rata siswa adalah 79,71 dengan persentase ketuntasan sebesar 91,18%. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan metode pembelajaran Problem Based Learning dan model JIGSAW mampu meningkatkan hasil belajar siswa kelas X RPL1 pada mata pelajaran Pemrograman Dasar SMK Turen.
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