Purpose: In this study, the Turkish Federation of Mind and Intelligence Games used in Intelligence Games Education in TeacherEducators are analyzed for primary school mathematics curriculum learning outcomes.Design/Methodology/Approach: This study uses a document analysis model among qualitative research methods. Thedescriptive analysis method among qualitative data analysis techniques was applied for data analysis.Findings: As a result of the research, it was determined that the most outcomes and game matches were in the 1st grade; mindand intelligence games mostly matched with outcomes in learning areas of numbers and operations and geometry; It is seenthat the outcomes under the sub-learning domains Spatial Relations, Geometric Objects and Shapes, Natural Numbers matchmore with the game contents.Highlights: The study results show that mind and intelligence games were included in the Ministry of National Education(MoNE) curriculum in 2013. In the following years, the subject received interest in investigating its contributions to theeducation field. This study might recommend that skills aimed for the mathematics class might be offered based on intelligencegames when the curriculum is considered based on activities.
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