Objective:The aim of this study was to determine the effects of active video games and music-accompanied aerobic and callisthenic exercises on body mass index (BMI), body fat ratio, physical performance tests, psychosocial status, and self-respect in overweight and obese adolescents.Methods:Fifty (21 males and 29 females) slightly overweight and obese participants with no chronic disorder and of an average age of 12.16±0.99 years were included in the study. The percentile values for BMI, triceps skinfold thickness, waist circumference measurements, and physical performance tests were evaluated. The effects of obesity on psychological wellness were evaluated using the depression scale for children (DSC) and the Piers-Harris Children’s Self-Concept Scale for self-esteem. Following these evaluations, the participants were subjected to an exercise program in five groups of 10 people, 3 days a week for a duration of 8 weeks. Each exercise session lasted 45 minutes. Participants were re-evaluated at the end of the exercise program. The data collected both before and after the exercise program were analyzed using the SPSS 18.0 program.Results:According to BMI reference values, 28% of the 50 participants (n=14; 6 males and 8 females) were assessed to be overweight and 72% to be obese (n=36; 15 males and 21 females). Following the exercise program, 14% of the participants (n=7; 3 males and 4 females) were assessed as normal, 46% (n=23; 14 males and 9 female) as slightly overweight, and 40% (n=20; 4 male and 16 female) as obese. It was determined that the decrease in BMI values (p<0.05) was higher in male participants than in female participants and that the frequency of obesity was higher in the females. A statistically significant decrease in BMI values was found after the exercise program (p<0.01). Following the exercise program, statistically significant differences have also been observed in the self-esteem (p<0.01), psychological wellness (p=0.025), triceps skinfold thickness, as well as in waist circumference and BMI values of the participants compared to the pre-exercise phase (p<0.01).Conclusion:An exercise program applied with active video games was found to have positive effects on the obese state as well as on the psychosocial status and self-esteem of obese individuals, indicating that exercise and physical activity have an important role in improvement of the obese state in childhood as well as having positive contributions to self-esteem and psychological wellness state.
[Purpose] The aim of this study was to compare the unaffected upper extremity of patients with hemiparesis with that of healthy subjects in terms of function, pain, and tactile sense. [Subjects and Methods] Upper extremity evaluation parameters of 20 patients with hemiparesis were compared with an age-matched control group of 20 healthy subjects. A shorter version of the Disability of Arm and Shoulder Questionnaire, Upper Extremity Functional Index, and Simple Shoulder Test were used to evaluate the upper extremity functionality. The Visual Analog Scale was used to measure pain severity at rest, at night, and during activity. Tactile sensation levels were assessed by Semmes-Weinstein monofilaments at four palmar areas. [Results] A statistically significant difference was found in the upper extremity functionality between the groups. Pain severity at rest was significantly higher in the hemiparetic group. There was no significant difference in night and activity pain severities or tactile sensation levels between the groups. [Conclusion] According to our results, the unaffected side of patients with hemiparesis differs in functionality and pain at rest compared with that of healthy persons. Studies with larger sample size and various evaluation tests are needed to further investigate the unaffected side of patients with hemiparesis.
[Purpose] Guidelines and clarity regarding the information for deciding the need for walking sticks and the suitability of these sticks is insufficient. This study aimed to evaluate the suitability of walking stick and its effects on the balance in the elderly. [Subjects and Methods] A total of 39 elderly subjects aged between 65–95 years (mean age, 76.15 ± 8.35 years) and living in the Residential Aged Care and Rehabilitation Center were included. Sociodemographic data of the individuals, the material of the walking stick, who made the decision of usage and length of walking sticks were questioned. The Berg Balance Scale (BBS) scores were used to evaluate balance. [Results] Subjects’ BBS scores while using the walking stick were higher than that without the walking stick. A significant difference was observed in BBS scores obtained with the stick and without the stick, according to body mass index parameters. Majority of the subjects also started to use walking sticks by themselves. No significant difference was observed between the ideal length and actual length of the walking stick was used. [Conclusion] Our study demonstrated that the elderly generally decide to use walking stick by themselves and chose the appropriate materials; which improves their balance.
As a conclusion, problems faced by the patients, caregivers, and physiotherapists were perceived under the same ICF domain and that caregivers' and physiotherapists' priorities were the same.
Objectives: Carpal tunnel syndrome is an important peripheral neuropathy in architecture students because of the working and writing position for long hours. The purpose of this study was assesing and comparing carpal tunnel syndrome signs in the first grade and fourth grade architecture students. Methods: 30 first grade and 30 fourth grade students were included in the study. Each patient was assessed with a questionnaire, muscle tests, pain assesment and examination signs (Phalen Test, Tinnel Test, Durkan Signs). Results: Some of the muscle test performances were better in first grade students compared to fourth grade students. There were more pain complaints with fourth grade students (p=0.003). There were statistically significant differences between the two groups in Phalen's (p=0.001), Durkan's (p=0.001) and Tinel's signs (p=0.044). The fourth grade students' signs were positive while first grade students' were negative. Conclusions: Working long hours with wrong position of the hand causes carpal tunnel syndrome in architecture students. Ergonomic interventions, such as keyboard modifications, positioning the wrist is in a straight position and wrist exercises were recommended to prevent carpal tunnel syndrome in architecture students.
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