This study sheds light on a holistic understanding of muqarnas with its historical, philosophical and conceptual backgrounds on one hand and formal, structural and algorithmic principles on the other hand. The vault-like Islamic architectural element, muqarnas, is generally considered to be a non-structural decorative element. Various compositional approaches have been proposed to reveal the inner logic of these complex geometric elements. Each of these approaches uses different techniques such as measuring, unit-based decoding or three-dimensional interpretation of two-dimensional patterns. However, the reflections of the inner logic onto different contexts, such as the usage of different initial geometries, materials or performative concerns, were neglected. In this study, we offer a new schema to approach the performative aspects of muqarnas tectonics. This schema contains new sets of elements, properties and relations deriving partly from previous approaches and partly from the technique of folding. Thus, this study first reviews the previous approaches to analyse the geometric and constructional principles of muqarnas. Second, it explains the proposed scheme through a series of algorithmic form-finding experiments. In these experiments, we question whether 'fold', as one of the performative techniques of making three-dimensional forms, contributes to the analysis of muqarnas in both a conceptual and computational sense. We argue that encoding vault-like systems via geometric and algorithmic relations based on the logic of the 'fold' provides informative and intuitive feedback for form-finding, specifically in the earlier phases of design. While focusing on the performative potential of a specific fold operation, we introduced the concept of bifurcation to describe the generative characteristics of folding technique and the way of subdividing the form with respect to redistribution of the forces. Thus, in this decoding process, the bifurcated fold explains not only to demystify the formal logic of muqarnas but also to generate new forms without losing contextual conditions.
Questioning new modes of spatiality in design through evolutionary approaches is becoming more significant than ever. Related to the very common use of contemporary evolutionary methodologies, metaphorical relations coming out between design thinking and different structures (open and closed) and also new forms of space in architectural design are now being discussed. We are trying in this research, to query such a relationship between design and poetic language in order to generate new frames of spatiality supported by the syntactic structure of poetic grammar.
Considering the content and complex structure of design education, it is important to include the making, body, and movement in design pedagogy. In this context, thinking design with theatre opens to an aggregation of opportunities for thinking holistically and creatively about the character, elements, functioning, and the outcomes of the first-year design studio. This chapter presents a pedagogical approach for the first-year design studio through a final project, Theatre Space, which was devised as an integrated seven-week process of comprehending, interpreting, designing, fabricating, and performing Samuel Beckett's Quad 1+2, with all its components such as stage and décor, costume, accessories, makeup, light, sound, and performance. Students from the Departments of Architecture, Interior Architecture, and Industrial Design had a chance to display how they internalised and applied basic principles of design in their drawings, sketches, diagrams, writings, and collages, as well as the final physical products in 1/1 scale within a performative exhibition: Anti-Quad.
The ideas above find their parallel in the way contemporary hermeneutical philosophy incorporates experience and thought. Modern hermeneutics discusses the ways we evolve our understanding with the interplay of acting as a part of the world and of objectifying and influencing it.
Technology is employed in the fields of architecture, engineering, and construction (AEC) for characteristics like producing visual representations and offering assistance during the building phase. Both users and creators of these tools are able to immediately take advantage of the technology's potential as well as create a variety of workarounds for its drawbacks. Both viewpoints will be looked at in this study with regard to mobile extended reality SDKs (software development kit). By excluding the articles that did not provide the relevant information, this research concentrates solely on the papers that discuss the technological aspects of the SDK that were used, the opportunities the SDK offers, and/or the flaws of the SDK. The study's main objective is to compare the technological contributions made by the SDKs employed in the scope of the examined literature to the AEC disciplines and to the contexts in which such contributions are made. Through applications in literature research, the study aims to highlight the contributions of mobile extended reality SDKs to the fields of architecture, engineering, and construction. An entry-level developer can use the SDKs in accordance with his work by using the comparison diagrams, produced in this study, to see the relationships and comparisons between them, as well as to build a framework for what uses should be made in which domains. The technological capabilities and constraints of SDKs have an impact on how research is designed. Making relationality diagrams on the SDK to use and the effects it will have throughout the research phase is also crucial. As a result of the research, SDKs permit flexible uses in a variety of sectors, and their use also financially and logistically supports literature studies.
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