This paper is concerned with argumentation-based dialogues between agents. Much work in this area has been based upon an influential taxonomy of dialogue types developed by Walton and Krabbe. This paper re-examines the Walton and Krabbe framework, concentrating on the preconditions for different types of dialogue and analyzing these in a systematic way. Doing so uncovers some inconsistencies in previous interpretations of the preconditions and, in resolving these inconsistencies, identifies a number of new kinds of dialogue. We discuss some of the more interesting of these new kinds of dialogue and give protocols for them.
Problem statement: Students completing introductory computing courses did not know how to program at the expected level. Seeking the underlying problem, we came to believe that students were focusing only on results and not connecting with the inner workings of their code. This left them poorly prepared to master increasingly complex problems. Approach: We hoped that by promoting memory tracing as a core competence as early as possible in introductory programming courses we would hone the understanding and skills of our students and improve their chances for succeeding in computer science. We emphasized a basic and manual approach to memory tracing--in the classroom, in conjunction with homework assignments and on exams--to help our students gain the ability to write good programs, test them and, should it become necessary, debug them. Results: Having received gratifying results from our approach in our own classes, we had moved to get the word out as quickly as possible to motivate other educators to implement it. We described how we derived benefit from memory tracing in the various contexts and we presented the details of our method for teaching students how to best use this technique. Conclusion/Recommendations: Training students early on to actively carry out a manual memory trace of programs (as opposed to relying on debuggers or print statements) will help them develop their coding skill and comfort, quite apart from any facility for finding and fixing errors. Although experienced programmers trace intuitively, beginning students do not; they need to be trained. Therefore we felt that tracing should be an explicit, emphasized component of the introductory courses.
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