Abstract. While some research has been performed on the human understanding of static graph layout algorithms, dynamic graph layout algorithms have only recently been developed sufficiently to enable similar investigations. This paper presents the first empirical analysis of a dynamic graph layout algorithm, focusing on the assumption that maintaining the "mental map" between time-slices assists with the comprehension of the evolving graph. The results confirm this assumption with respect to some categories of tasks.
Since the recent emergence of electronic literature resources, researchers have begun to adopt new informationseeking practices. The purpose of this research is to investigate the information needs and searching behaviors of researchers, and their implications for electronic literature search tools. We conducted mixed-method case studies involving interviews, diary logs, and observations of computer scientists followed by a web-based survey to validate our findings. The results show that computer science researchers have the following main purposes for seeking information: keeping up to date, exploring new topics, reviewing literature, collaborating, preparing lectures, and recommending material for students. We found that keeping up to date with research is the most frequent purpose and exploring unfamiliar research areas is the most difficult. Furthermore, we found that literature searching is a collaborative process and, depending on the search purpose, different information sources and navigation strategies are used. On the basis of these findings we discuss six design challenges for literature search tools, which are: providing support for keeping up to date with research, exploring unfamiliar topics, browsing user history, collaborating and sharing, performing a federated search that goes beyond scholarly research, and sorting and navigating the results.
Abstract. The potential of using the sense of touch to communicate information in mobile devices is receiving more attention because of the limitations of graphical displays in such situations. However, most applications only use a single actuator to present vibrotactile information. In an effort to create richer tactile feedback and mobile applications that make use of the entire hand and multiple fingers as opposed to a single fingertip, this paper presents the results of two experiments investigating the perception and application of multiactuator tactile displays situated on a mobile device. The results of these experiments show that an identification rate of over 87% can be achieved when two dimensions of information are encoded in Tactons using rhythm and location. They also show that location produces 100% recognition rates when using actuators situated on the mobile device at the lower thumb, upper thumb, index finger and ring finger. This work demonstrates that it is possible to communicate information through four locations using multiple actuators situated on a mobile device when non-visual information is required.
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