Gamification is the use of game elements in a non-gaming environments. The aims of implementing game elements in gamifying educational environment is to make the learners engaged and motivated in the learning process. But, some of the research result giving bad impacts in implementing gamification in education. The objective of this research is to study the impact of implementing game elements in education. The aim of this research is to study which game elements is most commonly used in gamifying educational environment. The study is done by reviewing previous research on impacts of implementing game element in education from 2008 until 2018 to see whether the elements giving positive or negative impacts on education. The results shows the most common game elements used in gamification is rewards, feedback, challenge, quest/mission/goal, level/stage, point/score, avatars/players, task, character, time-limit, narrative/dialogue, leaderboards, progress bars, and badges. Majority of the research on gamification in education reports positive impacts by introducing gamification in education. In conclusion, by implementing game elements in the gamifying educational environment is a good method to create a good adjustment in learners’ behavior and assertiveness in the learning process, it can develop engagement and motivation of the learners’.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.