Contemporary software engineering requires multidisciplinary teams, organized in different roles to collaborate. Among the roles, two are consolidating as complementary opposites: the developer and the designer. These roles require different backgrounds and skills, which makes the developer-designer collaboration quite difficult sometimes. Intending to bridge the gap between these two roles, some students are pursuing a double background in design and development, trying to become what has been called a devigner. This research presents a qualitative study on the common trajectory and traits of students who fit the devigner profile in a particular place. The study was conducted in a software studio program focused on mobile app development in Brazil, following a combination of oral history and grounded theory methods. The findings are useful to identify devigners already acting in multidisciplinary teams, as well as in the construction or improvement of undergraduate courses aiming at supporting transdisciplinary professionals.
Games are interactive applications that require input devices in order to send messages for the interaction. Normally this input devices are mouse, keyboards and joysticks. Lately, this input has been done in different ways, such as voice, touch and movement with new input devices. One type of input that has not been very explored is the use of the brain waves as a input for the game. While in past these devices where expensive, nowadays Brain Computer Interface (BCI) have become accessible, cheap and can be acquired with nonintrusive top off-the-shelf products, which can create a new paradigm of interaction for games. This work presents a novel architecture and framework that can help the development of games with both BCI and traditional interfaces. As a proof of concept, this paper shows the experience in designing and developing a game prototype using the framework and EEG brainwaves as one of the players input. The game is an action slice game, similar to Fruit Ninja, called MindNinja. This game differ form most BCI game, since it is based on an action game, using touch input where the BCI is used as an auxiliary input to change the game behavior. This game was tested and evaluated with a group of person, showing promising results in the fun level, as well as increasing the attention level of subjects.
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