Technology has become the most priority in everyday life for everybody. It has been used for variety of uses such as for military, manufacturing, medical and education. Nowadays, young generation or youth has been exposed drastically with the latest technology and most of them are very high-tech students. Besides that, mobile technology has been grown rapidly and from this experiencing of mobile technology, the prices for mobile devices has been dropped or reduced which make the most people become capable to own a mobile device. As we known, the mobile device has provided various function and application. One of them is a games application that allows the user to have a learning experience. The game application has been used for learning purposes in education which included in various types of games and different learning content. This paper aim to systematically review in this topic of mobile game application for learning. A total of 42 papers were identified and 10 papers were included for this review. The review will be focusing on the acceptance of the mobile game application for learning. The reviewed papers have been selected using different search engines and the papers have been filtered to meet the objective of this paper. Most of the reviewed paper show positive effect on the usage of the game application for learning and improve their learning process. Mobile game application which has been used for learning is not a new field as the paper reviewed from this study is from 2012 until 2019. It will keep continue as mobile technology has become necessity in everyday life.
Diabetes Users who encounter physical and motor impairment persist in struggle to archive the target of performance in the form of hand gesture improvement. Hand gestures are allowed people to give a sign as a communicate medium and to hold, grip and pinch the object. The low ability of hands makes the movement or gesture limited and difficult for them to do the routine activity. This review aim to evaluate the effect of whether the existing supportive technology can assist the hand motor-impairment user. A total of 31 papers were identified and only 10 papers were selected in this review. In this paper, the existing supportive technology tools in the field of motor rehabilitation which is focused on hand motor-impaired users are reviewed. The existing of supportive technology for hand motor-impaired user is not a new field as the paper reviewed from 2014 until 2019. There are few innovations or initiatives from the previous research and study that give a positive effect on the users were identified. Future research is needed to further appreciate and improved the desired role of people with hands motor-impaired in meaningful technology development.
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