Self-driving cars have the potential to greatly improve public safety. However, their introduction onto public roads must overcome both ethical and technical challenges. To further understand the ethical issues of introducing self-driving cars, we conducted two moral judgement studies investigating potential differences in the moral norms applied to human drivers and self-driving cars. In the experiments, participants made judgements on a series of dilemma situations involving human drivers or self-driving cars. We manipulated which perspective situations were presented from in order to ascertain the effect of perspective on moral judgements. Two main findings were apparent from the results of the experiments. First, human drivers and self-driving cars were largely judged similarly. However, there was a stronger tendency to prefer self-driving cars to act in ways to minimize harm, compared to human drivers. Second, there was an indication that perspective influences judgements in some situations. Specifically, when considering situations from the perspective of a pedestrian, people preferred actions that would endanger car occupants instead of themselves. However, they did not show such a self-preservation tendency when the alternative was to endanger other pedestrians to save themselves. This effect was more prevalent for judgements on human drivers than self-driving cars. Overall, the results extend and agree with previous research, again contradicting existing ethical guidelines for self-driving car decision making and highlighting the difficulties with adapting public opinion to decision making algorithms.
Visual attention is mainly goal directed and allocated based on the upcoming action. However, it is unclear how far this feature of gaze behaviour generalizes in more naturalistic settings. The present study investigates the influence of action affordances on active inference processes revealed by eye movements during interaction with familiar and novel tools. In a between-subject design, a cohort of participants interacted with a virtual reality controller in a lowrealism environment; another performed the task with an interaction setup that allowed differentiated hand and finger movements in a high-realism environment. We investigated the differences in odds of fixations and their eccentricity towards the tool parts before action initiation. The results show that participants fixate more on the tool's effector part before action initiation when asked to produce tool-specific movements, especially with unfamiliar tools. These findings suggest that fixations are made in a task-oriented way to plan the distal goals of producing the task-and tool-specific actions well before action initiation. Moreover, with more realistic action affordance, fixations were biased towards the tool handle when it was oriented incongruent with the subjects' handedness. We hypothesize that these fixations are made towards the proximal goal of planning the grasp even though the perceived action on the tools is identical for both experimental setups. Taken together, proximal and distal goal-oriented planning is contextualized to the realism of action/interaction afforded by an environment.
Seminal studies on human cognitive behavior have been conducted in controlled laboratory settings, demonstrating that visual attention is mainly goal-directed and allocated based on the action performed. However, it is unclear how far these results generalize to cognition in more naturalistic settings. The present study investigates active inference processes revealed by eye movements during interaction with familiar and novel tools with two levels of realism of the performed action. We presented participants with 3D tool models that were either familiar or unfamiliar, oriented congruent or incongruent to their handedness, and asked participants to interact with them by either lifting or using. Importantly, we used the same experimental design in two setups. In the first experiment, participants interacted with a VR controller; in the second, they performed the task with a more realistic interaction setup that allowed differentiated hand and finger movements. We used linear mixed models to determine the odds of fixations on the tool effector vs. handle before action initiation. The results show that participants fixate more on the tool's effector part before action initiation during the use task for unfamiliar tools. Furthermore, under more natural interaction conditions, subjects fixate more on the tool's handle as a function of the tool's orientation, well before the action was executed. Secondly, the spatial viewing bias on the tool reveals early fixations are associated with the task and familiarity of the tools. In contrast, later fixations are associated with the manual planning of the interaction. In sum, the findings from the experiments suggest that fixations are made in a task-oriented way to extract the mechanical properties of the tools to plan the intended action well before action initiation. Further, in more natural conditions, fixations are made towards proximal goals of optimally planning the grasp even when the perceived action on the tools is identical. Thus, the realism of the action in a virtual environment seems to be as important as the sensory stimulation.
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