Effect systems have the potential to help software developers, but their practical adoption has been very limited. We conjecture that this limited adoption is due in part to the difficulty of transitioning from a system where effects are implicit and unrestricted to a system with a static effect discipline, which must settle for conservative checking in order to be decidable. To address this hindrance, we develop a theory of gradual effect checking, which makes it possible to incrementally annotate and statically check effects, while still rejecting statically inconsistent programs. We extend the generic type-and-effect framework of Marino and Millstein with a notion of unknown effects, which turns out to be significantly more subtle than unknown types in traditional gradual typing. We appeal to abstract interpretation to develop and validate the concepts of gradual effect checking. We also demonstrate how an effect system formulated in Marino and Millstein's framework can be automatically extended to support gradual checking.
Effect systems have the potential to help software developers, but their practical adoption has been very limited. We conjecture that this limited adoption is due in part to the difficulty of transitioning from a system where effects are implicit and unrestricted to a system with a static effect discipline, which must settle for conservative checking in order to be decidable. To address this hindrance, we develop a theory of gradual effect checking, which makes it possible to incrementally annotate and statically check effects, while still rejecting statically inconsistent programs. We extend the generic type-and-effect framework of Marino and Millstein with a notion of unknown effects, which turns out to be significantly more subtle than unknown types in traditional gradual typing. We appeal to abstract interpretation to develop and validate the concepts of gradual effect checking. We also demonstrate how an effect system formulated in the framework of Marino and Millstein can be automatically extended to support gradual checking. We use gradual effect checking to develop a fully gradual type-and-effect framework, which permits interaction between static and dynamic checking for both effects and types
Abstracting Gradual Typing (AGT) is a systematic approach to designing gradually-typed languages. Languages developed using AGT automatically satisfy the formal semantic criteria for gradual languages identified by Siek et al. Nonetheless, vanilla AGT semantics can still have important shortcomings. First, a gradual language's runtime checks should preserve the space-efficiency guarantees inherent to the underlying static and dynamic languages. To the contrary, the default operational semantics of AGT break proper tail calls. Second, a gradual language's runtime checks should enforce basic modular type-based invariants expected from the static type discipline. To the contrary, the default operational semantics of AGT may fail to enforce some invariants in surprising ways. We demonstrate this in the GTFL ≲ language of Garcia et al. This paper addresses both problems at once by refining the theory underlying AGT's dynamic checks. Garcia et al. observe that AGT involves two abstractions of static types: one for the static semantics and one for the dynamic semantics. We recast the latter as an abstract interpretation of subtyping itself, while gradual types still abstract static types. Then we show how forward-completeness (Giacobazzi and Quintarelli) is key to supporting both space-efficient execution and reliable runtime type enforcement.
Effect systems have the potential to help software developers, but their practical adoption has been very limited. We conjecture that this limited adoption is due in part to the difficulty of transitioning from a system where effects are implicit and unrestricted to a system with a static effect discipline, which must settle for conservative checking in order to be decidable. To address this hindrance, we develop a theory of gradual effect checking, which makes it possible to incrementally annotate and statically check effects, while still rejecting statically inconsistent programs. We extend the generic type-and-effect framework of Marino and Millstein with a notion of unknown effects, which turns out to be significantly more subtle than unknown types in traditional gradual typing. We appeal to abstract interpretation to develop and validate the concepts of gradual effect checking. We also demonstrate how an effect system formulated in Marino and Millstein's framework can be automatically extended to support gradual checking.
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