This research highlights a form of transformation of print-based scenario into audio-visual-based scenario in Kondobulengfolk theater. The urgency of this research is affected by the lack of actor regeneration of Kondobuleng folk theater so that it is one of the causes of the dimming of the theater group. In addition, the actors are known to be in a phase that is quite difficult to transfer knowledge of Kondobuleng performance, especially in the scenario. Therefore, this research provides a solution by creating a supporting media to facilitate the process of transmitting knowledge related to the scenario of Kondobuleng folk theater. As for the efforts made namely the documentation method with cinematographic technique to produce new media in the circle of performance art so as to produce academic novelty in the form of audio-visual scenario product at the Kondobuleng theater. This new media can be used as a training medium for actors in understanding plot, dialogue, texture, facial expression, and artistic set in a performance. The benefit for the Kondobuleng folk theater is a as solution to the threat of its regeneration crisis in facing the challenges of the times as well as a new spirit in restoring the existence of theater which is known to have experienced a stage crisis during the pandemic. In closing, this research has a Technology Readiness Level in terms of the use of audio-visual media in the form of scenario cinematography as a media for learning and training of actor as well as references for students in understanding scenario production techniques which are generally print-based into audio-visual-based scenario as a form of furtherance in facing the challenges of Era 5.0.
The main objective of this research is to explore the students’ behavior in using TikTok on their daily life. This research employed descriptive survey with quantitative approach, the data were gained through online questionnaire which distributed to 26 students randomly. The data were analyzed using SPSS descriptive statistic to report the result of the survey. Based on the findings, it is reported that (1) the students is enjoying using TikTok, (2) most of the students at least using or opening the TikTok once a day (3) Entertainment video content become the most favorite content watched by the students,(4) the purpose for using TikTok is to entertain themselves, (5) there are no direct effect of using TikTok for their communication skill.
The present study highlights the communication which is concerned spoken discourse that occurs in an interaction in research presentations. The goals of this study are to explore how the interruptions in interaction are used in EFL (English a Foreign Language) students’ research presentation and what sorts and intentions on it. Thus, this study scrutinizes EFL students who presented research proposals and lecturers who supervised and examined them at the postgraduate program of State University of Makassar in 2017. The number of participants in this study was 20 academicians who were taken as a sample purposively. This study was navigated by descriptive qualitative method. To collect data, the writer employed discourse analysis approach by using video recorder to probe the spoken of speaker in doing conversation. Data recording was transformed into transcript. The transcription was coded to obtain the excerpt to be interpreted to find out the sorts of interruption in interaction of research presentation. Findings exposed that interruption are delivered in a competitive and cooperative manner. The two forms of interruption, there are two sorts with several intentions, including alert that aims to remind, inform, and correct the previous speaker. In addition, there is also a met comment that aims to questioning, suggesting, and jesting.
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