The focus of this paper is to present an algorithm that allows robotic teams to make decisions between a finite set of choices. The approach used was based on models that represent the way groups of humans evolve their opinions through time. Numerous works have explored models that consider the opinion as continuous values, while the literature less frequently considers groups trying to reach an agreement when only a finite set of possible opinions is given. The main contribution of this paper is to present a consensus algorithm that can be applied in those scenarios. For this purpose, it is briefly reviewed some crucial concepts for the definition of the proposed algorithm, which is based on asynchronous gossip. Due to the stochasticity of this approach, it is not possible to precisely predict the behavior of the network. However, the results from both computational and laboratory experiments indicate the eigenvector centrality score as a valuable metric to predict the probability of an initial opinion to become the prevailing one for the group when they reach consensus. Also, the asynchrony of the proposed algorithm made it possible to reach consensus in scenarios where synchronous approaches could not.
The aim of this paper is to explore social dynamics in conjunction with robot swarms dynamics to reach opinion consensus in a discussions series. First, it is presented the DeGroot-Friedkin model for the self-confidence dynamics of individuals and how it is updated to discussions on a sequence of topics, reaching a consensus in each case. Also, it is proposed an adaptation to a gossip-based algorithm in order to handle the consensus of opinions limited to a finite set of possible values. After each issue discussion, the interactions weights are updated. Then it is considered the case where some agents are replaced by robotic agents and it is analyzed how this impact the discussion outcome compared to the previous case. It is concluded that these agents with static self-confidence make others less confident and consequently have a greater influence on the discussion over a sequence of topics outputs.
Epidemiological models have a vital and consolidated role in aiding decision-making during crises such as the Coronavirus Disease 2019 (COVID-19) pandemic. However, the influence of social interactions in the spreading of communicable diseases is left aside from the main models in the literature. The main contribution of this work is the introduction of a probabilistic simulation model based on a multi-agent approach that is capable of predicting the spreading of diseases. Our proposal has a simple model for the main source of infections in pandemics of respiratory viruses: social interactions. This simplicity is key for incorporating complex networks topology into the model, which is a more accurate representation for real-world interactions. This flexibility in network structure allows the evaluation of specific phenomena, such as the presence of super-spreaders. We provide the modeling for the dynamical network topology in two different simulation scenarios. Another contribution is the generic microscopic model for infection evolution that enables the evaluation of impact from more specific behaviors and interventions on the overall spreading of the disease. It also enables a more intuitive process for going from data to model parameters. This ease of changing the infection evolution model is key for performing more complete analyses than would be possible in other models from the literature. Further, we give specific parameters for a controlled scenario with quick testing and tracing. We present computational results that illustrate the model utilization for predicting the spreading of COVID-19 in a city. Also, we show the results of applying the model for assessing the risk of resuming on-site activities at a collective use facility.
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