This introduction establishes the main perspectives of the special issue on the relationship between loneliness and nerds. We argue that the stereotype of the lonely nerd is becoming increasingly reductive in the technological age at the turn of the 21st century, in which being a nerd is not only perceived as cool but in which nerds also occupy central positions of power. We also stress the transnational perspective of the special issue. While the majority of studies on fictional representations of nerds focuses on the Anglo-American context, the issue moves away from this hegemony, also engaging with studies on narratives of nerds produced in other cultural contexts, ranging from Europe to Asia. This informs the issue’s interdisciplinary approach, whereby intersections between different cultural contexts are reflected in connections across various media that have shaped the perception of lonely nerds. Finally, we challenge the traditional perception of the nerd as white, male, heterosexual, and middle class and establish five analytical categories that will help us to present a more diverse image of the nerd, particularly with regard to race, gender, and sexual orientation.
This article analyses Hosoda Mamoru’s anime film Summer Wars (2009) through its rearticulation of the lonely male otaku. A highly debated issue in and outside of Japan, the otaku community of fans shares with nerds associations with obsessive interests, technology, and lack of social skills. Summer Wars provides a counternarrative to such discourses by setting up a story of interpersonal ties with an otaku at its centre. Furthermore, the film displaces this story to rural Japan, thus recontextualising the otaku’s typical highly technological urban environment by relocating one of them amidst a large family and historical continuity. Through this emblematic shift in space, in opposition to the city at multiple levels, Summer Wars takes a novel approach in representing the otaku’s potential for sociability, while still retaining the very features that may categorise him as an otaku; at the same time, the film uses otaku themes to create an imaginative reflection on the importance of interpersonal familial bonds, recuperated through the space of the native place.
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