Maintaining balance while walking is not a simple task for a humanoid robot because of its complex dynamics. The presence of a persistent disturbance makes this task even more challenging, as it can cause a loss of balance and ultimately lead the the robot to a fall. In this paper, we extend our previously proposed Intrinsically Stable MPC (IS-MPC), which guarantees boundedness of the CoM with respect to the ZMP, to the case of persistent disturbances. This is achieved by designing a disturbance observer whose estimate is used to compute a modified stability constraint included in the QP problem formulation. The method is validated by MATLAB simulations for the LIP as well as dynamic simulations for a NAO humanoid in DART.
We present a real time algorithm for humanoid 3D walking and/or running based on a Model Predictive Control (MPC) approach. The objective is to generate a stable gait that replicates a footstep plan as closely as possible, that is, a sequence of candidate footstep positions and orientations with associated timings. For each footstep, the plan also specifies an associated reference height for the Center of Mass (CoM) and whether the robot should reach the footstep by walking or running. The scheme makes use of the Variable-Height Inverted Pendulum (VH-IP) as a prediction model, generating in real time both a CoM trajectory and adapted footsteps. The VH-IP model relates the position of the CoM to that of the Zero Moment Point (ZMP); to avoid falling, the ZMP must be inside a properly defined support region (a 3D extension of the 2D support polygon) whenever the robot is in contact with the ground. The nonlinearity of the VH-IP is handled by splitting the gait generation into two consecutive stages, both requiring to solve a quadratic program. Thanks to a particular triangular structure of the VH-IP dynamics, the first stage deals with the vertical dynamics using the Ground Reaction Force (GRF) as a decision variable. Using the prediction given by the first stage, the horizontal dynamics become linear time-varying. During the flight phases, the VH-IP collapses to a free-falling mass model. The proposed formulation incorporates constraints in order to maintain physically meaningful values of the GRF, keep the ZMP in the support region during contact phases, and ensure that the adapted footsteps are kinematically realizable. Most importantly, a stability constraint is enforced on the time-varying horizontal dynamics to guarantee a bounded evolution of the CoM with respect to the ZMP. Furthermore, we show how to extend the technique in order to perform running on tilted surfaces. We also describe a simple technique that receives input high-level velocity commands and generates a footstep plan in the form required by the proposed MPC scheme. The algorithm is validated via dynamic simulations on the full-scale humanoid robot HRP-4, as well as experiments on the small-sized robot OP3.
We present an extension of our previously proposed IS-MPC method for humanoid gait generation aimed at obtaining robust performance in the presence of disturbances. The considered disturbance signals vary in a range of known amplitude around a mid-range value that can change at each sampling time, but whose current value is assumed to be available. The method consists in modifying the stability constraint that is at the core of IS-MPC by incorporating the current mid-range disturbance, and performing an appropriate restriction of the ZMP constraint in the control horizon on the basis of the range amplitude of the disturbance. We derive explicit conditions for recursive feasibility and internal stability of the IS-MPC method with constraint modification. Finally, we illustrate its superior performance with respect to the nominal version by performing dynamic simulations on the NAO robot.
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