Figure 1: We evaluate and discuss the suitability of using Virtual Reality (VR) to conduct human-centred usability and security evaluations of real-world authentication systems. To this end, we replicated a recently introduced authentication scheme called CueAuth [52] (➊) into VR (➋). We then evaluate the usability and security of our replica and compare the results to the real-world evaluation of CueAuth [52].
There is a growing need for usable and secure authentication in immersive virtual reality (VR). Established concepts (e.g., 2D authentication schemes) are vulnerable to observation attacks, and most alternatives are relatively slow. We present RubikAuth, an authentication scheme for VR where users authenticate quickly and secure by selecting digits from a virtual 3D cube that leverages coordinated 3D manipulation and pointing. We report on results from three studies comparing how pointing using eye gaze, head pose, and controller tapping impact RubikAuth’s usability, memorability, and observation resistance under three realistic threat models. We found that entering a four-symbol RubikAuth password is fast: 1.69–3.5 s using controller tapping, 2.35–4.68 s using head pose and 2.39 –4.92 s using eye gaze, and highly resilient to observations: 96–99.55% of observation attacks were unsuccessful. RubikAuth also has a large theoretical password space: 45 n for an n -symbols password. Our work underlines the importance of considering novel but realistic threat models beyond standard one-time attacks to fully assess the observation-resistance of authentication schemes. We conclude with an in-depth discussion of authentication systems for VR and outline five learned lessons for designing and evaluating authentication schemes.
With the increasing adoption of virtual reality (VR) in public spaces, protecting users from observation attacks is becoming essential to prevent attackers from accessing context-sensitive data or performing malicious payment transactions in VR. In this work, we propose RubikBiom, a knowledge-driven behavioural biometric authentication scheme for authentication in VR. We show that hand movement patterns performed during interactions with a knowledgebased authentication scheme (e.g., when entering a PIN) can be leveraged to establish an additional security layer. Based on a dataset gathered in a lab study with 23 participants, we show that knowledge-driven behavioural biometric authentication increases security in an unobtrusive way. We achieve an accuracy of up to 98.91% by applying a Fully Convolutional Network (FCN) on 32 authentications per subject. Our results pave the way for further investigations towards knowledge-driven behavioural biometric authentication in VR.
Iterative design, implementation, and evaluation of prototype systems is a common approach in Human-Computer Interaction (HCI) and Usable Privacy and Security (USEC); however, research involving physical prototypes can be particularly challenging. We report on twelve interviews with established and nascent USEC researchers who prototype security and privacy-protecting systems and have published work in top-tier venues. Our interviewees range from professors to senior PhD candidates, and researchers from industry. We discussed their experiences conducting USEC research that involves prototyping, opinions on the challenges involved, and the ecological validity issues surrounding current evaluation approaches. We identify the challenges faced by researchers in this area such as the high costs of conducting field studies when evaluating hardware prototypes, the scarcity of open-source material, and the resistance to novel prototypes. We conclude with a discussion of how the USEC community currently supports researchers in overcoming these challenges and places to potentially improve support.
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