As dermatology patients complain that their psychological distress is extensive and often overlooked, it is concerning that there is a paucity of research investigating factors associated with acne-related QOL. This study, therefore, aimed to compile a preliminary list of risk factors for psychosocial distress as a result of having acne in adulthood, while specifically examining the role of an under investigated variable -perceived stigma -due to the high levels of stigmatization reported by these individuals. Adults with acne (N=119, M/F: 38/81; mean age: M = 26.37, SD =7.97), recruited from private dermatology offices in Athens were administered the Feelings of Stigmatization Questionnaire (FSQ; Ginsburg & Link, 1989) and Acne-Specific Quality of Life Questionnaire (Acne-QoL; Botek, Girman, Light, Lookingbill, Martin, & Thiboutot, 2001). Multiple regression analyses were conducted in order to assess the capacity of various psychosocial and demographic variables to predict acne-related QOL. While participants' gender, age, history of acne and selfrated severity of acne emerged as significant predictors of acne-related QOL, perceived stigma made the largest contribution to the regression model. This research study provides preliminary evidence that adults who feel stigmatized are at risk for experiencing a poor quality of life as a result of having acne. Potential risk factors of secondary importance, which can aid the screening of psychological distress in these individuals, may also include one's self-rated severity of acne, age, gender and previous history of acne.
Online gaming is an appealing and popular activity among adolescents. However, several studies have shown that excessive engagement is related to psychosocial problems. The present study is based on data from the EU NET ADB project and examined the association between problematic online gaming and psychosocial wellbeing in a Greek school-student's sample. Problematic online gaming is classified in the DSM-5 as Internet Gaming Disorder (IGD) and was measured with the Assessment of Internet and Computer game Addiction Scale -Gaming Module (AICA-S-gaming). Negative aspects of psychosocial well-being were operationally defined as a combination of behavioral, affective and cognitive problems and were assessed through the Youth Self-Report (YSR) scale. The results indicate that IGD has a significant impact on the externalizing and internalizing dimensions of the YSR scale and particularly in the subscales anxious-depressed, withdrawndepressed, social problems, thought problems, somatic complaints, rule-breaking behavior and aggressive behavior. Limitations and applications of the study are discussed.
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