Process discovery has emerged as a powerful approach to support the analysis and the design of complex processes. It consists of analyzing a set of traces registering the sequence of tasks performed along several enactments of a transactional system, in order to build a process model that can explain all the episodes recorded over them. An approach to accomplish this task is presented that can benefit from the background knowledge that, in many cases, is available to the analysts taking care of the process (re-)design. The approach is based on encoding the information gathered from the log and the (possibly) given background knowledge in terms of precedence constraints, that is, of constraints over the topology of the resulting process models. Mining algorithms are eventually formulated in terms of reasoning problems over precedence constraints, and the computational complexity of such problems is thoroughly analyzed by tracing their tractability frontier. Solution algorithms are proposed and their properties analyzed. These algorithms have been implemented in a prototype system, and results of a thorough experimental activity are discussed.
In allocation problems, a given set of goods are assigned to agents in such a way that the social welfare is maximised, that is, the largest possible global worth is achieved. When goods are indivisible, it is possible to use money compensation to perform a fair allocation taking into account the actual contribution of all agents to the social welfare. Coalitional games provide a formal mathematical framework to model such problems, in particular the Shapley value is a solution concept widely used for assigning worths to agents in a fair way. Unfortunately, computing this value is a #P-hard problem, so that applying this good theoretical notion is often quite difficult in real-world problems.We describe useful properties that allow us to greatly simplify the instances of allocation problems, without affecting the Shapley value of any player. Moreover, we propose algorithms for computing lower bounds and upper bounds of the Shapley value, which in some cases provide the exact result and that can be combined with approximation algorithms.The proposed techniques have been implemented and tested on a real-world application of allocation problems, namely, the Italian research assessment program, known as VQR. For the large university considered in the experiments, the problem involves thousands of agents and goods (here, researchers and their research products). The algorithms described in the paper are able to compute the Shapley value for most of those agents, and to get a good approximation of the Shapley value for all of them.
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