We review different aspects of the simulation of spiking neural networks. We start by reviewing the different types of simulation strategies and algorithms that are currently implemented. We next review the precision of those simulation strategies, in particular in cases where plasticity depends on the exact timing of the spikes. We overview different simulators and simulation environments presently available (restricted to those freely available, open source and documented). For each simulation tool, its advantages and pitfalls are reviewed, with an aim to allow the reader to identify which simulator is appropriate for a given task. Finally, we provide a series of benchmark simulations of different types of networks of spiking neurons, including Hodgkin-Huxley type, integrate-andfire models, interacting with current-based or conductance-based synapses, using clock-driven or NIH-PA Author ManuscriptNIH-PA Author Manuscript NIH-PA Author Manuscript event-driven integration strategies. The same set of models are implemented on the different simulators, and the codes are made available. The ultimate goal of this review is to provide a resource to facilitate identifying the appropriate integration strategy and simulation tool to use for a given modeling problem related to spiking neural networks.
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world around them. In addition to entertainment, games are increasingly used for other purposes such as education or health. Despite this increased interest, a significant number of people encounter barriers when playing games due to a disability. Accessibility problems may include the following: (1) not being able to receive feedback; (2) not being able to determine in-game responses; (3) not being able to provide input using conventional input devices. This paper surveys the current state-of-the-art in research and practice in the accessibility of video games and points out relevant areas for future research. A generalized game interaction model shows how a disability affects ones ability to play games. Estimates are provided on the total number of people in the United States whose ability to play games is affected by a disability. A large number of accessible games are surveyed for different types of impairments, across several game genres, from which a number of high-and low-level accessibility strategies are distilled for game developers to inform their design.
Computational Neuroscience is an emerging field that provides unique opportunities to study complex brain structures through realistic neural simulations. However, as biological details are added to models, the execution time for the simulation becomes longer. Graphics Processing Units (GPUs) are now being utilized to accelerate simulations due to their ability to perform computations in parallel. As such, they have shown significant improvement in execution time compared to Central Processing Units (CPUs). Most neural simulators utilize either multiple CPUs or a single GPU for better performance, but still show limitations in execution time when biological details are not sacrificed. Therefore, we present a novel CPU/GPU simulation environment for large-scale biological networks, the NeoCortical Simulator version 6 (NCS6). NCS6 is a free, open-source, parallelizable, and scalable simulator, designed to run on clusters of multiple machines, potentially with high performance computing devices in each of them. It has built-in leaky-integrate-and-fire (LIF) and Izhikevich (IZH) neuron models, but users also have the capability to design their own plug-in interface for different neuron types as desired. NCS6 is currently able to simulate one million cells and 100 million synapses in quasi real time by distributing data across eight machines with each having two video cards.
BackgroundNetworks provide effective models to study complex biological systems, such as gene and protein interaction networks. With the advent of new sequencing technologies, many life scientists are grasping for user-friendly methods and tools to examine biological components at the whole-systems level. Gene co-expression network analysis approaches are frequently used to successfully associate genes with biological processes and demonstrate great potential to gain further insights into the functionality of genes, thus becoming a standard approach in Systems Biology. Here the objective is to construct biologically meaningful and statistically strong co-expression networks, the identification of research dependent subnetworks, and the presentation of self-contained results.ResultsWe introduce petal, a novel approach to generate gene co-expression network models based on experimental gene expression measures. petal focuses on statistical, mathematical, and biological characteristics of both, input data and output network models. Often over-looked issues of current co-expression analysis tools include the assumption of data normality, which is seldom the case for hight-throughput expression data obtained from RNA-seq technologies. petal does not assume data normality, making it a statistically appropriate method for RNA-seq data. Also, network models are rarely tested for their known typical architecture: scale-free and small-world. petal explicitly constructs networks based on both these characteristics, thereby generating biologically meaningful models. Furthermore, many network analysis tools require a number of user-defined input variables, these often require tuning and/or an understanding of the underlying algorithm; petal requires no user input other than experimental data. This allows for reproducible results, and simplifies the use of petal. Lastly, this approach is specifically designed for very large high-throughput datasets; this way, petal’s network models represent as much of the entire system as possible to provide a whole-system approach.Conclusionpetal is a novel tool for generating co-expression network models of whole-genomics experiments. It is implemented in R and available as a library. Its application to several whole-genome experiments has generated novel meaningful results and has lead the way to new testing hypothesizes for further biological investigation.Electronic supplementary materialThe online version of this article (doi:10.1186/s12918-016-0298-8) contains supplementary material, which is available to authorized users.
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