A new approach is developed for incompressible 3D flow simulation around bodies by Lagrangian vortex method. Closed vortex loops are considered as vortex elements, which are generated on all the body surface and provide the satisfaction of the no-slip boundary condition. The procedure of double layer potential density reconstruction is considered, which consists of two steps. Firstly, the integral equation with respect to vortex sheet intensity is solved, which expresses the equality between the tangential components of flow velocity limit value and the body surface velocity. It is solved by using Galerkin approach. Secondly, the least-squares procedure is implemented, which permits to find nodal values of the double layer potential density. It is shown that the developed algorithm makes it possible to improve significantly the quality of solution for the bodies with very complicated geometry and low-quality surface meshes. The combination of this approach with vortex wake modelling with vortex loops, permits to simulate unsteady flows with higher resolution with acceptable numerical complexity. It can be useful for CFD applications and visual effects reproducing in computer graphics.
The geometric interpretation of quaternions is considered. The visualization complexity of quaternions is due to the fact that these objects have four independent parameters. A literature analysis shows that the problem of geometric interpretation of quaternions has not been completely solved to date.
The first section provides general provisions on quaternions and the necessary notations. The second section describes the classical geometric interpretation of quaternions by arcs on a unit sphere. The third section describes a new geometric interpretation and its application to the problem of a vector finite rotation.
The geometric interpretation of the quaternion as the surface of a right circular cone is presented. This representation allow demonstrating it as a holistic object in which the scalar and vector parts are interconnected, taking into account their modules and signs.
For the considered normalized quaternion, it is easy to understanding an important entity, the quaternion versor: in general, it is a cone, which in the limiting case of a pure scalar quaternion transform into a sphere, and in the limiting case of a pure vector quaternion transform into an ordinary vector. This distinctive feature of the proposed geometric interpretation makes it possible, even when projected onto a plane, to clearly distinguish visualization of the quaternions with a nonzero scalar part from pure vector quaternions, which is difficult to do in the other known interpretations. The representation of quaternions by cones clearly demonstrates the need for a double quaternion product, when the vector is rotated around an arbitrary axis.
Images of quaternions as cones, spheres and vectors can be useful in the study of quaternion algebra, which is currently finding increasing use in engineering.
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