Nowadays, remote sensing data taken from artificial satellites require high space com- munications bandwidths as well as high computational processing burdens due to the vertiginous development and specialisation of on-board payloads specifically designed for remote sensing purposes. Nevertheless, these factors become a severe problem when con- sidering nanosatellites, particularly those based in the CubeSat standard, due to the strong limitations that it imposes in volume, power and mass. Thus, the applications of remote sensing in this class of satellites, widely sought due to their affordable cost and easiness of construction and deployment, are very restricted due to their very limited on-board computer power, notwithstanding their Low Earth Orbits (LEO) which make them ideal for Earth’s remote sensing. In this work we present the feasibility of the integration of an NVIDIA GPU of low mass and power as the on-board computer for 1-3U CubeSats. From the remote sensing point of view, we present nine processing-intensive algorithms very commonly used for the processing of remote sensing data which can be executed on-board on this platform. In this sense, we present the performance of these algorithms on the proposed on-board computer with respect with a typical on-board computer for CubeSats (ARM Cortex-A57 MP Core Processor), showing that they have acceleration factors of average of 14.04× ∼14.72× in average. This study sets the precedent to perform satellite on-board high performance computing so to widen the remote sensing capabilities of CubeSats.
Free Space Optical Communications (FSO) has become an interesting topic to researchers in recent years since the amount of data generated by devices is growing, and it is necessary to use data links that support high bandwidth to transmit them from one device to another. This technology is used to establish not only terrestrial links but also space links. A CubeSat satellite is generally deployed in the Low Earth Orbit (LEO) region. To maintain the altitude, the satellite must have a high orbital speed. For that reason, the time to transmit data between a particular ground station and the CubeSat satellite is limited. On the other hand, the volume, mass, and energy storage capacity are restricted in a CubeSat. The greater the bandwidth capacity of radio frequency links, the greater the demand for volume, mass, and energy they require. For that reason, to transmit a significant amount of data, traditional radio frequency links are not suitable and are becoming replaced by FSO as technology improves. Despite research in physical layer technologies on FSO (modulation schemes, error mitigation techniques, pointing and tracking systems), there is very little research in the literature about data link layer protocols for FSO. Secondly, there is little research to measure the data traffic demand on CubeSat satellites so that a certain data link layer protocol can be selected or adapted to be implemented in an FSO system. This paper presents research to address the issue of teletraffic through the use of traffic generators. The result is the design and development of a traffic generator for a discrete event simulator that will later be used to observe the behavior and to measure the performance of the Selective Repeat ARQ protocol in a simulated satellite FSO link, in order to propose improvements to adapt the protocol to this scenario.
This paper presents the results of the implementation of a design focused on the resignification of the parameters of the quadratic equation (parabolas) through the context of a physical phenomenon. This design was based on an epistemology of practices framed in principles of cognitive and social constructivism, particularly the socioepistemological theory of mathematics education, based also on the model of guided discovery. Based on the students’ arguments, evidence of resignification is shown in the parameters of the quadratic equation in such a way that relationships between algebraic and graphical expressions were established. It was identified that the students’ experiences, as well as the context, were determining elements for success in the resolution of the design.
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