The cultural industry assumed greater relevance as a productive system and expanded its market share with different forms of reception, transmission, and communication with the public, increasingly using the so called classification and recommendation algorithms and manipulation of mass processed data, which do not require cyber-physical systems for cataloging andconstant feedback from all parties involved for cataloging. In this regard, this paper proposes a methodology to support the classification and creation of corresponding groups, automatically, of cultural productions of certain segments through Robot Process Automation (RPA) techniques, to first extract public data created by fans of certain cultural segments, and Latent Dirichlet Allocation (LDA), for the clustering of these productions based on the data of the terms extracted by RPA. As a case study for this proposal, we specifically observed the anime market, defined as an originally Japanese cultural product with high fan engagement and high annual production scale, supported by data obtained from two public databases data: MyAnimeList and AniDB, built collaboratively by fans. The application of the methodology allowed the automatic classification of anime, grouping them into topics that allow the proposal of a new demography of products of this genre in relation to the current one, providing a greater level of detail and allowing to contemplate the expansion of new themes.
Na década de 2010 fora observado o fenômeno de popularização de jogos conhecidos como Otome Games no ocidente e no Brasil, gênero este voltado para público feminino, sendo geralmente em formato de visual novels ou dating sim. Este estudo realizou um mapeamento e análise exploratórios do perfil dos praticantes brasileiros deste tipo de jogo através de uma revisão narrativa da literatura e de um survey eletrônico, conceitualizando os Otome Games em si e dentro do fenômeno de globalização da cultura pop japonesa, além de uma primeira aproximação com relação à sua entrada no Brasil e o perfil de seus jogadores.
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