Physical games have always been with us. In this paper we explore the utility of adding tangible interfaces and embedded computing into a well known children's ABC spelling blocks game and thus enable it to offer intelligent, immediate and meaningful feedback to the players. We developed a prototype using simple low cost elements and tested it with five children aged 7 -12. The children understood the functionality of the system almost immediately and found the game easy to use and familiar in appearance, yet at the same time it inspired them to try and spell words in order to elicit feedback. A number of problems were identified and possible solutions are offered.
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