In this paper, a computation efficient regression framework is presented for estimating the 6D pose of rigid objects from a single RGB-D image, which is applicable to handling symmetric objects. This framework is designed in a simple architecture that efficiently extracts point-wise features from RGB-D data using a fully convolutional network, called XYZNet, and directly regresses the 6D pose without any post refinement. In the case of symmetric object, one object has multiple ground-truth poses, and this one-to-many relationship may lead to estimation ambiguity. In order to solve this ambiguity problem, we design a symmetry-invariant pose distance metric, called average (maximum) grouped primitives distance or A(M)GPD. The proposed A(M)GPD loss can make the regression network converge to the correct state, i.e., all minima in the A(M)GPD loss surface are mapped to the correct poses. Extensive experiments on YCB-Video and T-LESS datasets demonstrate the proposed framework's substantially superior performance in top accuracy and low computational cost. The relevant code is available in https://github.com/GANWANSHUI/ES6D.git.
Neural radiance fields have made a remarkable breakthrough in the novel view synthesis task at the 3D static scene. However, for the 4D circumstance (e.g., dynamic scene), the performance of the existing method is still limited by the capacity of the neural network, typically in a multilayer perceptron network (MLP). In this paper, we present the method to model the 4D neural radiance field by the 3D voxel, short as V4D, where the 3D voxel has two formats. The first one is to regularly model the bounded 3D space and then use the sampled local 3D feature with the time index to model the density field and the texture field. The second one is in look-up tables (LUTs) format that is for the pixel-level refinement, where the pseudo-surface produced by the volume rendering is utilized as the guidance information to learn a 2D pixel-level refinement mapping. The proposed LUTsbased refinement module achieves the performance gain with a little computational cost and could serve as the plug-and-play module in the novel view synthesis task. Moreover, we propose a more effective conditional positional encoding toward the 4D data that achieves performance gain with negligible computational burdens. Extensive experiments demonstrate that the proposed method achieves state-of-the-art performance by a large margin. At last, the proposed V4D is also a computational-friendly method in both the training and testing phase, where we achieve 2 times faster in the training phase and 10 times faster in the inference phase compared with the state-of-the-art method. The relevant code will be available in https://github.com/GANWANSHUI/V4D.Preprint. Under review.
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