In this paper we propose a novel and efficient rasterization‐based approach for direct rendering of isosurfaces. Our method exploits the capabilities of task and mesh shader pipelines to identify subvolumes containing potentially visible isosurface geometry, and to efficiently extract primitives which are consumed on the fly by the rasterizer. As a result, our approach requires little preprocessing and negligible additional memory. Direct isosurface rasterization is competitive in terms of rendering performance when compared with ray‐marching‐based approaches, and significantly outperforms them for increasing resolution in most situations. Since our approach is entirely rasterization based, it affords straightforward integration into existing rendering pipelines, while allowing the use of modern graphics hardware features, such as multi‐view stereo for efficient rendering of stereoscopic image pairs for geometry‐bound applications. Direct isosurface rasterization is suitable for applications where isosurface geometry is highly variable, such as interactive analysis scenarios for static and dynamic data sets that require frequent isovalue adjustment.
Abstract. The ability to capture and explore complex real-world dynamic scenes is crucial for their detailed analysis. Tools which allow retrospective exploration of such scenes may support training of new employees or be used to evaluate industrial processes. In our work, we share insights and practical details for end-to-end acquisition of Free-Viewpoint Videos (FVV) in challenging environments and their potential for exploration in collaborative immersive virtual environments. Our lightweight capturing approach makes use of commodity DSLR cameras and focuses on improving both density and accuracy of Structure-from-Motion (SfM) reconstructions from small sets of images under difficult conditions. The integration of captured 3D models over time into a compact representation allows for efficient visualization of detailed FVVs in an immersive multi-user virtual reality system. We demonstrate our workflow on a representative acquisition of a suction excavation process and outline a use-case for exploration and interaction between collocated users and the FVV in a collaborative virtual environment.
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