Background The impact of gambling advertisements shown during sporting events on young people is an important public health issue. While extensive research has taken place in Australia, there is still only a limited understanding of this issue in the United Kingdom (UK). Method A mixed methods study was conducted with 71 family groups comprised of 99 young people (8–16 years) and 71 adults recruited at six sites across South London, England (May–July 2018). Interviewer-assisted surveys investigated recall and awareness of sports betting brands using interviews and a magnet placement board activity developed in Australia. Quantitative data were analysed using descriptive statistics, with qualitative data interpreted using thematic analysis techniques. Results Just under half of young people ( n = 46, 46%) and more than two thirds of adults ( n = 49, 71%) were able, unprompted, to name at least one gambling brand. Boys had a significantly higher recall of brands than girls, as did young people who watched a lot of football on television. Almost two thirds of young people ( n = 63, 63%) correctly placed one or more shirt sponsor magnets next to the corresponding football team, and 30% ( n = 30) correctly placed three or more sponsors magnets next to the corresponding football team. Just under two thirds of adults ( n = 44, 62%) correctly placed one or more shirt sponsors magnets next to the corresponding football team. Young people recalled seeing gambling advertising on television ( n = 78), technology/screens ( n = 49), and in association with sports teams ( n = 43). Adults recalled seeing advertising on television ( n = 56), on technology/screens ( n = 37), in sports stadiums ( n = 34), and in betting venues ( n = 34). Over three quarters of young people ( n = 74 out of 95 responses, 78%) and 86% of adults ( n = 59 out of 69 responses) thought that betting had become a normal part of sport. Conclusion In order to reduce the exposure of young people to gambling advertising, policymakers in the UK should consider comprehensive approaches, similar to those applied in tobacco control, which cover all forms of advertising, including promotion and sponsorship.
Popular academic ideas linking physiological adaptations to social behaviors are spreading disconcertingly into wider societal contexts. In this article, we note our skepticism with one particularly popular—in our view, problematic—supposed causal correlation between neocortex size and social group size. The resulting Dunbar's Number, as it has come to be called, has been statistically tested against observed group size in different primate species. Although there may be reason to doubt the Dunbar's Number hypothesis among nonhuman primate species, we restrict ourselves here to the application of such an explanatory hypothesis to human, culture-manipulating populations. Human information process management, we argue, cannot be understood as a simple product of brain physiology. Cross-cultural comparison of not only group size but also relationship-reckoning systems like kinship terminologies suggests that although neocortices are undoubtedly crucial to human behavior, they cannot be given such primacy in explaining complex group composition, formation, or management.
UK law prohibits direct marketing of gambling to children. However, our data, gathered between 2018 and 2020, demonstrate that gambling logos occur frequently in football related products and media consumed by children. This is a pressing issue for policy makers because research suggests that although children engage with football as spectators, they engage more often through readily available material culture. Discussions in the media about sponsorship of football teams by gambling companies have focused on the exposure of children to advertisements during live broadcasts. Analysing visible gambling sponsorship in children's media, this paper shows how a single gambling logo on a player's shirt is refracted many times through collectable cards, football magazines, and the mediatized 'play' of a child fan's world. It concludes that discussions around gambling advertising and its impact on children should be informed by an awareness of how children, as opposed to adults, engage with football.
Drawing upon 53 films featuring fictional representations of anthropologists, we explore in this article the popular depiction and perception of anthropology by examining portrayals of the discipline in film. Finding that 26 of the 53 can be categorized as horror films, we examine the role of anthropologists in these films as experts and mediators for seemingly alien "others" and how this lends itself to frequently heroic depictions. We draw parallels between this work and Conradian voyages into the "heart of darkness" as well as ethical dilemmas and controversies involving real anthropologists. We argue that this body of work represents an excellent opportunity for anthropological teaching while we also implore anthropologists to play more active roles in shaping public perception of the discipline in regard to both analysis and production. [anthropologists, movies, fiction, horror, films, anthropology discipline, engaged anthropology, ethics] RESUMEN Basados en 53 filmes enfatizando representaciones inventadas de antropólogos, exploramos en este artículo la descripción popular y la percepción de la antropología a través de examinar las representaciones de la disciplina en filme. Encontrando que 26 de los 53 pueden ser categorizados como filmes de horror, examinamos el rol de los antropólogos en estos filmes como expertos y mediadores por aparentemente foráneos "otros" y cómo esto se presta en sí mismo a representaciones heroicas frecuentemente. Trazamos paralelos entreéste trabajo y viajes Conradianos al "corazón de la oscuridad" así como dilemaséticos y controversias envolviendo antropólogos reales.Argumentamos que este cuerpo de trabajo representa una excelente oportunidad para la enseñanza antropológica mientras que también imploramos a los antropólogos jugar roles más activos moldeando la percepción pública de la disciplina con relación tanto al análisis cómo a la producción. [antropólogos, películas, ficción, horror, filmes, disciplina de la antropología, antropología comprometida,ética].
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