We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.
In the context of multi‐protocol label switching (MPLS) traffic engineering, this paper proposes a scalable constraint‐based shortest path first (CSPF) routing algorithm with multiple QoS metrics. This algorithm, called the multiple constraint‐based shortest path first (M_CSPF) algorithm, provides an optimal route for setting up a label switched path (LSP) that meets bandwidth and end‐to‐end delay constraints. In order to maximize the LSP accommodation probability, we propose a link weight computation algorithm to assign the link weight while taking into account the future traffic load and link interference and adopting the concept of a critical link from the minimum interference routing algorithm. In addition, we propose a bounded order assignment algorithm (BOAA) that assigns the appropriate order to the node and link, taking into account the delay constraint and hop count. In particular, BOAA is designed to achieve fast LSP route computation by pruning any portion of the network topology that exceeds the end‐to‐end delay constraint in the process of traversing the network topology. To clarify the M_CSPF and the existing CSPF routing algorithms, this paper evaluates them from the perspectives of network resource utilization efficiency, end‐to‐end quality, LSP rejection probability, and LSP route computation performance under various network topologies and conditions.
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