This paper presents an efficient implementation of the SCIARA Cellular Automata computational model for simulating lava flows using the Compute Unified Device Architecture (CUDA) interface developed by NVIDIA and carried out on Graphical Processing Units (GPU). GPUs are specifically designated for efficiently processing graphic data sets. However, they are also recently being exploited for achieving excellent computational results for applications non-directly connected with Computer Graphics. The authors show an implementation of SCIARA and present results referred to a Tesla GPU computing processor, a NVIDIA device specifically designed for High Performance Computing, and a Geforce GT 330M commodity graphic card. Their carried out experiments show that significant performance improvements are achieved, over a factor of 100, depending on the problem size and type of performed memory optimization. Experiments have confirmed the effectiveness and validity of adopting graphics hardware as an alternative to expensive hardware solutions, such as cluster or multi-core machines, for the implementation of Cellular Automata models.
This paper presents the parallel implementation, using the Compute Unified Device Architecture (CUDA) architecture, of the SCIARA-fv3 Complex Cellular Automata model for simulating lava flows. The computational model is based on a Bingham-like rheology and both flow velocity and the physical time corresponding to a computational step have been made explicit. The parallelization design has involved, among other issues, the application of strategies that can avoid incorrect computation results due to race conditions and achieving the best performance and occupancy of the underlying available hardware. Two hardware types were adopted for testing different versions of the CUDA implementations of the SCIARA-fv3 model, namely the GTX 580 and GTX 680 graphic processors. Despite its computational complexity,carried out experiments of the model parallelization have shown significant performance improvements, confirming that graphic hardware can represent a valid solution for the implementation of Cellular Automata models.
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