Although individual use of computers is fairly widespread, in meetings we tend to leave them behind. At Xerox PARC, an experimental meeting room called the Colab has been created to study computer support of collaborative problem solving in face-to-face meetings. The long-term goal is to understand how to build computer tools to make meetings more effective.
WYSIWIS (What You See Is What I See) is a foundational abstraction for multiuser interfaces that expresses many of the characteristics of a chalkboard in face-to-face meetings. In its strictest interpretation, it means that everyone can also see the same written information and also see where anyone else is pointing. In our attempts to build software support for collaboration in meetings, we have discovered that WYSIWIS is crucial, yet too inflexible when strictly enforced. This paper is about the design issues and choices that arose in our first generation of meeting tools based on WYSIWIS. Several examples of multiuser interfaces that start from this abstraction are presented. These tools illustrate that there are inherent conflicts between the needs of a group and the needs of individuals, since user interfaces compete for the same display space and meeting time. To help minimize the effect of these conflicts, constraints were relaxed along four key dimensions of WYSIWIS: display space, time of display, subgroup population, and congruence of view. Meeting tools must be designed to support the changing needs of information sharing during process transitions, as subgroups are formed and dissolved, as individuals shift their focus of activity, and as the group shifts from multiple parallel activities to a single focused activity and back again.
When studying the use of Cognoter, a multi-user idea organizing tool, we noticed that users encountered unexpected communicative breakdowns. Many of these difficulties stemmed from an incorrect model of conversation implicit in the design of the software. Drawing on recent work in psychology and sociology, we were able to create a more realistic model of the situation our users faced and apply it to the system to understand the breakdowns.
WYSIWlS (What You See Is What I See) is a foundational abstraction for multi-user interfaces that expresses many of the characteristics of a chalkboard in face-to-face meetings. In its strictest interpretation, it means that everyone can see the same written information and also where anyone else is pointing.We present several examples of multi-user interfaces that start from the wYSIWlS abstraction. In our attempts to build software support for collaboration in meetings, we have discovered that wYsIWlS is at once crucial and too inflexible in its strictest sense. WYSlWlS must be relaxed for all our software tools to better accommodate important interactions in meetings. Relaxations to wYSIWlS are characterized in terms of constraints on its four key dimensions: display space, time of display, subgroup population, and congruence of view.
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